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merian-shader: add MERIAN_SHADERS to #define guards
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,10 +1,10 @@ | ||
#ifndef _TEXTURES_H_ | ||
#define _TEXTURES_H_ | ||
#ifndef _MERIAN_SHADERS_TEXTURES_H_ | ||
#define _MERIAN_SHADERS_TEXTURES_H_ | ||
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// adapted from gl_warp.c | ||
#define MERIAN_TEXTUREEFFECT_QUAKE_WARPCALC(st, time) (2 * ((st) + 0.125 * sin(vec2(3 * (st).yx + 0.5 * (time))))) | ||
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#define MERIAN_TEXTUREEFFECT_WAVES(st, time) (-vec2(.1, 0) * cos((st).x * 5 + (time) * 2) * pow(max(sin((st).x * 5 + (time) * 2), 0), 5) \ | ||
-vec2(.07, 0) * cos(-(st).x * 5 + -(st).y * 3 + (time) * 3) * pow(max(sin(-(st).x * 5 + -(st).y * 3 + (time) * 3), 0), 5)) | ||
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#endif // _TEXTURES_H_ | ||
#endif // _MERIAN_SHADERS_TEXTURES_H_ |
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