v1.3 : Xsec Interpolation for Speed
Besides the introduction of a (optional but default enabled) xsec interpolation providing a substantial speed improvement, a small bug in the cross section calculation was also squashed to make sure that the calculated cross section goes all the way down to the actual kinematic minimum of
Breaking Changes
The constructor of G4DarkBremsstrahlung has once again changed, now adding another boolean to indicate whether to use the interpolation or not.
What's Changed
- xsec interpolation by @tomeichlersmith in #16
- kinematic limit within /differential/ xsec is MA not 2MA by @tomeichlersmith in #18
Full Changelog: v1.2.2...v1.3.0