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res/org/lwjgl/demo/vulkan/raytracing/simpletriangle/closesthit.glsl
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/* | ||
* Copyright LWJGL. All rights reserved. | ||
* License terms: https://www.lwjgl.org/license | ||
*/ | ||
#version 460 | ||
#extension GL_EXT_ray_tracing : enable | ||
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layout(location = 0) rayPayloadInEXT bool payload; | ||
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void main(void) { | ||
payload = true; | ||
} |
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res/org/lwjgl/demo/vulkan/raytracing/simpletriangle/raygen.glsl
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/* | ||
* Copyright LWJGL. All rights reserved. | ||
* License terms: https://www.lwjgl.org/license | ||
*/ | ||
#version 460 | ||
#extension GL_EXT_ray_tracing : enable | ||
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layout(location = 0) rayPayloadEXT bool payload; | ||
layout(binding = 0, set = 0) uniform accelerationStructureEXT acc; | ||
layout(binding = 1, set = 0, rgba8) uniform image2D image; | ||
layout(binding = 2, set = 0) uniform Camera { | ||
mat4 projInverse; | ||
mat4 viewInverse; | ||
} cam; | ||
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void main(void) { | ||
vec2 px = vec2(gl_LaunchIDEXT.xy) + vec2(0.5); | ||
vec2 ndc = (px / vec2(gl_LaunchSizeEXT.xy)) * 2.0 - vec2(1.0); | ||
vec3 origin = cam.viewInverse[3].xyz; | ||
vec4 target = cam.projInverse * vec4(ndc, 0.0, 1.0); | ||
vec4 direction = cam.viewInverse * vec4(normalize(target.xyz), 0.0); | ||
uint rayFlags = gl_RayFlagsOpaqueEXT | gl_RayFlagsCullBackFacingTrianglesEXT; | ||
float tMin = 0.1; | ||
float tMax = 100.0; | ||
traceRayEXT( | ||
acc, // acceleration structure | ||
rayFlags, // rayFlags | ||
0xFF, // cullMask | ||
0, // sbtRecordOffset // <- see comment [1] below | ||
0, // sbtRecordStride // <- see comment [1] below | ||
0, // missIndex | ||
origin, // ray origin | ||
tMin, // ray min range | ||
direction.xyz, // ray direction | ||
tMax, // ray max range | ||
0 // payload (location = 0) | ||
); | ||
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imageStore(image, ivec2(gl_LaunchIDEXT), | ||
payload | ||
? vec4(0.5, 0.6, 0.7, 1.0) | ||
: vec4(0.2, 0.3, 0.4, 1.0)); | ||
} | ||
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/* | ||
* [1]: The formula to determine the hit shader binding table record to invoke is based on the sbt offset and stride | ||
* given to vkCmdTraceRaysKHR() call (sbt.offset and sbt.stride) as well the BLAS instance's SBT offset | ||
* (VkAccelerationStructureInstanceKHR.instanceShaderBindingTableRecordOffset) and the geometryIndex inside one BLAS | ||
* as well as the sbtRecordOffset and sbtRecordStride arguments to traceRayEXT(), in the following way: | ||
* | ||
* hitShaderAddress = sbt.offset + sbt.stride * ( instance.sbtOffset + geometryIndex * sbtRecordStride + sbtRecordOffset ) | ||
* | ||
* Reference: https://vulkan.lunarg.com/doc/view/1.2.135.0/windows/chunked_spec/chap35.html#_hit_shaders | ||
*/ |
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res/org/lwjgl/demo/vulkan/raytracing/simpletriangle/raymiss.glsl
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/* | ||
* Copyright LWJGL. All rights reserved. | ||
* License terms: https://www.lwjgl.org/license | ||
*/ | ||
#version 460 | ||
#extension GL_EXT_ray_tracing : enable | ||
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layout(location = 0) rayPayloadInEXT bool payload; | ||
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void main(void) { | ||
payload = false; | ||
} |
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