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Merge pull request #21 from Layers-of-Railways/Test
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IThundxr authored Nov 2, 2023
2 parents 07ce202 + 9079b9e commit daa1916
Showing 1 changed file with 125 additions and 0 deletions.
125 changes: 125 additions & 0 deletions config/immersive_weathering-common.toml
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[general]
block_growths = false
#put here the name of a block growth json you want to disable i.e: [weeds, weeds_spread].Note that this is not the preferred way to do this as block growths are all data driven so it would be best to disable or tweak them by creating a datapack that overrides themCheck the mod data folder for the required names. Requires resource reload (/data reload)
block_growth_blacklist = []
creative_tab = false
#Drop stuff when in creative
drop_in_creative = false
#Save generated resources to disk in a 'debug' folder in your game directory. Mainly for debug purposes but can be used to generate assets in all wood types for your mods :0
debug_save_dynamic_pack = false

[mossy_blocks]
#Range: 0.0 ~ 1.0
interest_for_face = 0.3
#Range: 0.0 ~ 1.0
patchiness = 0.5
#Range: 0.0 ~ 1.0
immune_chance = 0.4
needs_air = true
enabled = false

[cracked_blocks]
#Range: 0.0 ~ 1.0
interest_for_face = 0.6
#Range: 0.0 ~ 1.0
patchiness = 0.4
#Range: 0.0 ~ 1.0
immune_chance = 0.4
needs_air = false
enabled = false

[icicle]
react_to_vibrations = true
#Range: 1 ~ 100
spawn_rarity = 12
disable_icicles = true

[freezing]
enable_water_freezing = false
#same as powder snow. If below 2 it will match natural unfreezing so will stay constant
#Range: 0 ~ 5
water_increment = 3
#Range: 0 ~ 1000
icicle = 300
enable_permafrost_freezing = false
#Range: 0 ~ 5
permafrost_increment = 2

[charring]
#Range: 0.0 ~ 1.0
fire_chars_wood = 0.3
#Range: 0.0 ~ 1.0
ash_spawn = 0.3
soot_spawn = false
flammable_cobweb = false
flammable_crops = false

[item_interaction]
pickaxe_cracking = true
pickaxe_cracking_shift = false
brick_breaking = true
piston_sliming = true
soil_shearing = true
grass_flinting = true
azalea_shearing = true
moss_shearing = true
moss_burning = true
charred_block_igniting = true
shovel_extinguish = true
sponge_rusting = true
sponge_rust_drying = false
axe_stripping = true
axe_rusting = true
#allows ash to spawn when extinguishing campfires
ash_item_spawn = true

[food]
icicle_food = true
icicle_fire_resistance = true
muddy_water_enabled = true

[misc]
mulch_grows_crops = true
mulch_growth_type_bonemeal = true
mulch_growth_type_random_tick = false
#Range: 1 ~ 100
mulch_growth_random_ticks = 10
composter_dirt = true
desire_paths = false
#Range: 0.0 ~ 1.0
desire_path_rate = 0.05
grass_over_mycelium = false
mycelium_over_grass = false
generic_bark = ""
feather_falling_farmers = true
leggings_prevents_thorn_damage = true

[leaf_piles]
leaf_piles_slow = false
#Range: 0.0 ~ 1.0
spawn_entity_from_decay = 0.3
#Range: 1 ~ 256
reach = 12
#Range: 1 ~ 8
max_pile_height = 3
#leaves that wont spawn leaf piles
leaf_piles_blacklist = []

[thin_ice]
natural_melting = false

[lightning_growths]
vitrified_lightning = false
#chance that a lightning strike on sand creates fulgurite
#Range: 0.0 ~ 1.0
fulgurite_chance = 0.4

[rusting]
rusting = true
#Range: 1 ~ 8
rusting_influence_radius = 4
#Range: 0.0 ~ 1.0
rusting_rate = 0.06
rust_streaking = true

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