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This is realization of Openg3.3+ graphics engine. To compile project you should use Code::Blocks. Project have 4 targets:

  • Debug
  • Release
  • Debug_x64
  • Release_x64 To compile Debug and Release you can use regular GCC or Mingw64 as 32-bit compiler cause at this moment regular MinGW doesn't supports C++11. To compile x64 targets, use GCC or Mingw64.

Also to compile you should point path to this libraries in C::B global variables:

  • glew-32bit
  • glew-64bit
  • glfw-32bit
  • glfw-64bit You can use 32-bit or 64-bit libraries, or both on the discretion.

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