This is realization of Openg3.3+ graphics engine. To compile project you should use Code::Blocks. Project have 4 targets:
- Debug
- Release
- Debug_x64
- Release_x64 To compile Debug and Release you can use regular GCC or Mingw64 as 32-bit compiler cause at this moment regular MinGW doesn't supports C++11. To compile x64 targets, use GCC or Mingw64.
Also to compile you should point path to this libraries in C::B global variables:
- glew-32bit
- glew-64bit
- glfw-32bit
- glfw-64bit You can use 32-bit or 64-bit libraries, or both on the discretion.