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Updated armor effects to show infinite and be removed upon removing f…
…ull armor Updated swords attack dmg and speed to 1.20.6 Temporarily disabled vanilla mOres weapons Fixed food items
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@@ -1,5 +1,10 @@ | ||
v1.6.0 | ||
Updated to Minecraft 1.20.6 | ||
- Updated item groups to match vanilla | ||
- Harvest level (temporarily?) removed from tooltips | ||
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- Updated full armor effects to show infinite instead of a countdown timer that keeps refreshing | ||
- Updated item groups to match vanilla Minecraft item groups | ||
- All armor trims are working correctly (bronze was missing before) | ||
- All food items working (velvet, chocolate, carrot pie & 3 metal apples) | ||
- Ruby tools autosmelter working | ||
- Swords working (speeds / dmg still need testing) | ||
- Harvest level (temporarily?) removed from tooltips on tools | ||
- Horse armor and shields currently not present in 1.20 versions |
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@@ -1,3 +1,4 @@ | ||
check block xp values | ||
fix horse armor | ||
fix foods | ||
bronze armor trim? | ||
add vanilla mOres weapons |
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22 changes: 11 additions & 11 deletions
22
src/main/java/mod/leronus/mores/item/ModFoodComponents.java
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package mod.leronus.mores.item; | ||
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import net.minecraft.component.type.FoodComponent; | ||
import net.minecraft.entity.effect.StatusEffectInstance; | ||
import net.minecraft.entity.effect.StatusEffects; | ||
//import net.minecraft.item.FoodComponent; | ||
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public class ModFoodComponents { | ||
// public static final FoodComponent CHOCOLATE = new FoodComponent.Builder().hunger(4).saturationModifier(0.8f).build(); | ||
// public static final FoodComponent CARROT_PIE = new FoodComponent.Builder().hunger(5).saturationModifier(0.4f).build(); | ||
// public static final FoodComponent VELVET = new FoodComponent.Builder().hunger(5).saturationModifier(0.4f).build(); | ||
// | ||
// public static final FoodComponent SILVER_APPLE = new FoodComponent.Builder().hunger(5).saturationModifier(0.4f) | ||
// .statusEffect(new StatusEffectInstance(StatusEffects.STRENGTH, 200), 0.25f).statusEffect(new StatusEffectInstance(StatusEffects.REGENERATION, 200), 0.25f).build(); | ||
// public static final FoodComponent BRONZE_APPLE = new FoodComponent.Builder().hunger(5).saturationModifier(0.4f) | ||
// .statusEffect(new StatusEffectInstance(StatusEffects.SPEED, 200), 0.25f).statusEffect(new StatusEffectInstance(StatusEffects.REGENERATION, 200), 0.25f).build(); | ||
// public static final FoodComponent COBALT_APPLE = new FoodComponent.Builder().hunger(5).saturationModifier(0.4f) | ||
// .statusEffect(new StatusEffectInstance(StatusEffects.HASTE, 400), 0.25f).statusEffect(new StatusEffectInstance(StatusEffects.REGENERATION, 200), 0.25f).build(); | ||
public static final FoodComponent CHOCOLATE = new FoodComponent.Builder().nutrition(4).saturationModifier(0.8f).build(); | ||
public static final FoodComponent CARROT_PIE = new FoodComponent.Builder().nutrition(5).saturationModifier(0.4f).build(); | ||
public static final FoodComponent VELVET = new FoodComponent.Builder().nutrition(5).saturationModifier(0.4f).build(); | ||
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public static final FoodComponent SILVER_APPLE = new FoodComponent.Builder().nutrition(5).saturationModifier(0.4f) | ||
.statusEffect(new StatusEffectInstance(StatusEffects.STRENGTH, 200), 0.25f).statusEffect(new StatusEffectInstance(StatusEffects.REGENERATION, 200), 0.25f).build(); | ||
public static final FoodComponent BRONZE_APPLE = new FoodComponent.Builder().nutrition(5).saturationModifier(0.4f) | ||
.statusEffect(new StatusEffectInstance(StatusEffects.SPEED, 200), 0.25f).statusEffect(new StatusEffectInstance(StatusEffects.REGENERATION, 200), 0.25f).build(); | ||
public static final FoodComponent COBALT_APPLE = new FoodComponent.Builder().nutrition(5).saturationModifier(0.4f) | ||
.statusEffect(new StatusEffectInstance(StatusEffects.HASTE, 400), 0.25f).statusEffect(new StatusEffectInstance(StatusEffects.REGENERATION, 200), 0.25f).build(); | ||
} |
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