This project has moved to GitLab.
Change some material properties. Useful for recolorizing textures on multiple objects at the same time (eg. add a globally darker shade to a character in a given shot). Blender Internal only.
Internally, this add-on creates a Blender Internal shading nodetree including several filters, and exposes these filter nodes' interfaces in the Material Panel.
The various parameters are simply applied from top to bottom. The Color2
parameters sets a global hue with a factor.
You can copy the settings from the active object to selected objects.
Create proxy images to enhance performance in scenes containing a large number of large textures.
Blender scripts shared by Les Fées Spéciales are, except where otherwise noted, licensed under the GPLv2 license.