Skip to content

DOOM 2016/DOOM Eternal inspired game made in Unreal Engine 5.4.4

Notifications You must be signed in to change notification settings

LiamRousselle/Fast-Paced-Unreal-FPS

Repository files navigation

Fast-Paced-Unreal-FPS

DOOM 2016/DOOM Eternal inspired game made in Unreal Engine 5.4.4

Assets used in project:

All assets not made by me will NOT come with the source code, as it goes against there license.

JUPITER - Sci-Fi Modular Environment Kit, by SergeyTyapkin, (https://www.fab.com/listings/930196d4-132a-4a28-893a-dc8a05edf8fc)

Code Style/Developer Workflow

I took heavy inspiration from Valve's code style. This means Consistency, Readability, and Structured Commenting can be found all throughout my code! I also have a few preferences like avoiding the use of the "auto" keyword within my code. I do this because I feel like auto obscures the context of certain variables, which may make it difficult for other developers to work with my code.

Project History/Context

This project was made for my High-school Capstone Project. I started working on it on October 1st, but then ended up having to restart development on November 5th due to a project corruption. This project should hopefully be finished by December 10, which means that I only really have two months to work on this project.

Why is the project called "EngineSucks"

Originally when I was programming the project I had it under a different name and a different version of Unreal. However, that project ended up getting corrupted. This lead to me restarting the project and calling it "EngineSucks" because I was mad at Unreal for being stupid.

About

DOOM 2016/DOOM Eternal inspired game made in Unreal Engine 5.4.4

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published