Please note! This project was never finished, which would explain a few empty scripts and incomplete functions. I'm only putting this up on GitHub for my portfolio.
Simple LAN networking example done within Unity using Netcode for Gameobjects
This project was only developed by me, and was originally titled "Submarine Game" within the unity project manager. So, if at all you see "Submarine Game" within the source code please keep in mind that that was the project's name.
Around a year ago I decided to begin learning how networking is done in game engines, and how networking actually works under the hood. I learned a lot about stuff like Serialization, Packets, RPCs, ect.
Feel free to create a clone of this project! Although I can't guarantee everything works anymore, It may be informative on some topics around Networking