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README Android (0.6.1)
LiquidCore enables Node.js virtual machines to run inside Android and iOS apps. It provides a complete runtime environment, including a virtual file system.
LiquidCore also provides a convenient way for Android developers to execute raw JavaScript inside of their apps, as iOS developers can already do natively with JavaScriptCore.
0.6.1 - Get it through JitPack, or:
In your Android project root directory:
% npm i -g liquidcore-cli
% liquidcore gradle
And follow the directions in the output.
- Architecture
- Java / JavaScript API - Access JavaScript directly from Java
-
Node
Process
- Run raw Node.js instances on Android -
The
MicroService
- Run enhanced Node.js instances on Android - "Hallo, die Weld!" Micro Service Tutorial
- Native add-ons
- Building the LiquidCore Android library
- License
LiquidCore for Android includes the Node.js runtime and V8 backend. In addition, it provides three APIs for apps to interact with:
-
Java / JavaScript JNI API, which provides a convenient way to run raw JavaScript code from within Java, without the need for a clunky
WebView
or to write any native code. -
Node
Process
API, which allows developers to launch fast isolated instances of the Node.js runtime. -
MicroService
API, which is an abstraction of a Node.js process and supports dynamic code fetching and native add-ons.
Native add-ons enable extending the basic runtime environment with additional native functionality. Add-ons have access to all the above APIs, plus the ability to use WebKit's JavaScriptCore API running on top of V8. This allows projects that depend on JavaScriptCore, like React Native, to use LiquidCore directly.
You can use LiquidCore as a raw Native Javascript Engine (i.e. as a replacement for AndroidJSCore
). That topic is discussed here.
For example:
JSContext context = new JSContext();
JSFunction javaFactorial = new JSFunction(context,"factorial") {
public Integer factorial(Integer x) {
int factorial = 1;
for (; x > 1; x--) {
factorial *= x;
}
return factorial;
}
};
context.property("factorial", javaFactorial);
JSValue result = context.evaluateScript("(() => { let x = 10; return factorial(x); })()");
android.util.Log.i("LiquidCoreExample", "The factorial of 10 is " + result.toString());
LiquidCore allows creation of raw Node.js instances. Each instance runs in its own thread and is isolated from all other instances. Instances can share a virtual file system, by using a common unique identifier.
It is not recommended to use the Process
API directly for most use cases. The MicroService
API is more robust and has additional functionality, like support for native modules and downloadable JavaScript bundles.
A micro service is nothing more than an independent Node.js instance whose startup code is referenced by a URI. For example:
MicroService service = new MicroService(androidContext,
new URI("http://my.server.com/path/to/code.js"));
service.start();
The service URI can either refer to a server URL or a local Android resource. LiquidCore is designed to primarily use remote URLs, as dynamic updates are an important value proposition, but local resources are also supported. For example, android.resource://com.example.myapp/raw/some_js_file
, where some_js_file.js
resides in res/raw/some_js_file.js
(note that the .js
is omitted from the URI when using an Android resource).
A micro service can communicate with the host app once the Node.js environment is set up. This can be determined by adding a ServiceStartListener
in the MicroService
constructor:
MicroService service = new MicroService(
androidContext,
new URI("http://my.server.com/path/to/code.js"),
new MicroService.StartServiceListener() {
@Override
public void onStart(MicroService service) {
// .. The environment is live, but the startup JS code (from the URI)
// has not been executed yet.
}
}
);
service.start();
A micro service communicates with the host through a simple EventEmitter
interface, eponymously called LiquidCore
. For example, in your JavaScript startup code (code.js in this example):
LiquidCore.emit('my_event', {foo: "hello, world", bar: 5, l337 : ['a', 'b'] })
On the Java side, the host app can listen for events:
// ... in the StartServiceListener.onStart() method:
service.on("my_event", new MicroService.EventListener() {
@Override
public void onEvent(MicroService service, String event, JSONObject payload) {
try {
android.util.Log.i("Event:" + event, payload.getString("foo"));
// logs: I/Event:my_event: hello, world
} catch (JSONException e) {
e.printStackTrace();
}
}
});
Similarly, the micro service can listen for events from the host:
JSONObject payload = new JSONObject();
payload.put("hallo", "die Weld");
service.emit("host_event", payload);
Then, in Javascript:
LiquidCore.on('host_event', function(msg) {
console.log('Hallo, ' + msg.hallo)
})
LiquidCore creates a convenient virtual file system so that instances of micro services do not unintentionally or maliciously interfere with each other or the rest of the Android filesystem. The file system is described in detail here.
- A recent version of Node.js -- 8.9.3 or newer
- Android Studio
(You can find all the code below in a complete example project here if you get stuck).
To use a micro service, you need two things: the micro service code, and a host app.
We will start by creating a very simple micro service, which does nothing more than send a welcome message to the host. This will be served from a machine on our network. Start by installing the command-line interface:
$ npm install -g liquidcore-cli
Next, generate a project called HelloWorld
using the tool:
$ liquidcore init HelloWorld
$ cd HelloWorld && npm install
This will generate a small Hello World project for you. We are going to change it a bit, but the important thing is that this sets everything up correctly and provides you with some nice features like a development server and production bundler.
Once installation has completed, edit the file index.js
in your HelloWorld
directory and replace its contents with the following:
/* Hello, World! Micro Service */
// A micro service will exit when it has nothing left to do. So to
// avoid a premature exit, let's set an indefinite timer. When we
// exit() later, the timer will get invalidated.
setInterval(function() {}, 1000)
// Listen for a request from the host for the 'ping' event
LiquidCore.on( 'ping', function() {
// When we get the ping from the host, respond with "Hallo, die Weld!"
// and then exit.
LiquidCore.emit( 'pong', { message: 'Hallo, die Weld!' } )
process.exit(0)
})
// Ok, we are all set up. Let the host know we are ready to talk
LiquidCore.emit( 'ready' )
Finally, you can now run your development server.
$ npm run server
This will fire off a server built on the metro bundler. Metro does everything we need and more, so if you've used the old liquidserver
in the past, this replaces that. Anyway, congratulations, you just created a micro service. You can test that it is working correctly by navigating to
http://localhost:8082/liquid.bundle?platform=android
in your browser. You should be able to find the contents of index.js
that you just created with some additional wrapper code. The wrapper is simply
to allow multiple Node.js modules to be packed into a single file. If you were to
require()
some other module, that module and its dependencies would get wrapped into this
single file.
You can leave that running or restart it later. Now we need to create a host app.
- In Android Studio, create a new project by selecting
File -> New Project ...
- Fill out the basics and press
Next
(Application Name:HelloWorld
, Company Domain:liquidplayer.org
, Package name:org.liquidplayer.examples.helloworld
) - Fill in the Target Devices information. The defaults are fine. Click
Next
- Select
Empty Activity
and thenNext
- The default options are ok. Click
Finish
You now have a basic app that does very little. Go ahead and run it in your emulator. If you hadn't figured out why we are creating a "Hallo, die Weld!" app, you probably can see why by now. You already get "Hello, World!" from Android Studio. We're going to make it speak German with our micro service.
Next, open the res/layout/activity_main.xml
file. We need to make a couple of modifications. Replace the contents with the following:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/activity_main"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingBottom="@dimen/activity_vertical_margin"
android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin"
tools:context="org.liquidplayer.examples.helloworld.MainActivity">
<TextView
android:id="@+id/text"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Hello World!" />
<Button
android:id="@+id/button"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerHorizontal="true"
android:layout_centerVertical="true"
android:text="Sprechen Sie Deutsch!"
/>
</RelativeLayout>
All we've changed is that we have given our TextView
a name: text
, and added a button. Go ahead and run it again. You should now see a big button in the middle.
Now it is time to connect LiquidCore. First, you must add the library. Go to your root-level build.grade
file and add the jitpack
dependency:
...
allprojects {
repositories {
jcenter()
maven { url 'https://jitpack.io' }
}
}
...
Then, add the LiquidCore library to your app's build.gradle
:
dependencies {
...
implementation 'com.github.LiquidPlayer:LiquidCore:0.6.1'
}
Go ahead and sync to make sure the library downloads and links properly. Run the app again to ensure that all is good.
Now, let's connect our button to the micro service. Edit MainActivity.java
in our app, and replace the contents with the following:
package org.liquidplayer.examples.helloworld;
import android.os.Handler;
import android.os.Looper;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.TextView;
import org.json.JSONException;
import org.json.JSONObject;
import org.liquidplayer.service.MicroService;
import org.liquidplayer.service.MicroService.ServiceStartListener;
import org.liquidplayer.service.MicroService.EventListener;
import java.net.URI;
import java.net.URISyntaxException;
public class MainActivity extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
final TextView textView = (TextView) findViewById(R.id.text);
final Button button = (Button) findViewById(R.id.button);
// Our 'ready' listener will wait for a ready event from the micro service. Once
// the micro service is ready, we'll ping it by emitting a "ping" event to the
// service.
final EventListener readyListener = new EventListener() {
@Override
public void onEvent(MicroService service, String event, JSONObject payload) {
service.emit("ping");
}
};
// Our micro service will respond to us with a "pong" event. Embedded in that
// event is our message. We'll update the textView with the message from the
// micro service.
final EventListener pongListener = new EventListener() {
@Override
public void onEvent(MicroService service, String event, final JSONObject payload) {
// NOTE: This event is typically called inside of the micro service's thread, not
// the main UI thread. To update the UI, run this on the main thread.
new Handler(Looper.getMainLooper()).post(new Runnable() {
@Override
public void run() {
try {
textView.setText(payload.getString("message"));
} catch (JSONException e) {
e.printStackTrace();
}
}
});
}
};
// Our start listener will set up our event listeners once the micro service Node.js
// environment is set up
final ServiceStartListener startListener = new ServiceStartListener() {
@Override
public void onStart(MicroService service) {
service.addEventListener("ready", readyListener);
service.addEventListener("pong", pongListener);
}
};
// When our button is clicked, we will launch a new instance of our micro service.
button.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
URI uri = MicroService.DevServer();
MicroService service = new MicroService(MainActivity.this, uri, startListener);
service.start();
}
});
}
}
Now, restart the app and then click the button. The "Hello World" message should change to German. You have successfully connected a micro service to a host app!
To demonstrate the instant update feature, leave the app and server running. Now, edit index.js
on your server machine to respond with a different message and then save:
...
LiquidCore.emit( 'pong', { message: 'Das ist super!' } )
...
Go back to the app and press the button again. Your message should update.
That's it. That's all there is to it. Of course, this is an overly simplified example. You have all of the capabilities of Node.js at your disposal.
A quick note about the MicroService.DevServer()
: this generates convenience URL which points to the loopback address (10.0.2.2
) on Android, which is used to serve the emulator from the host machine. This won't work on actual hardware. You would need to replace this with an actual URL. MicroService.DevServer()
assumes the entry file is named liquid.js
and the server is running on port 8082. Both of these assumptions can be changed by providing arguments, e.g. MicroService.DevServer("another_file.bundle", 8888)
would generate a URL to fetch a bundle with an entry point of another_file.js
on port 8888.
Introduced in version 0.6.x is experimental support for native node modules (add-ons). In Node, native add-ons are compiled (or os/architecture-specific prebuilts are downloaded) during npm install
. For example, npm install sqlite3
installs the JavaScript interface to SQLite3 to node_modules/sqlite3
, but it also compiles a native module node_sqlite3.node
which is a dynamic library that contains the C-language SQLite3 library and native V8 interface code. The code is built for the specific machine it is running on using node-gyp
.
Unfortunately, there are several issues with this on mobile devices. Primarily, although dynamic loading of libraries is supported, for security reasons, those libraries must be embedded in the APK to be used. So it is not possible to download a native library at runtime and link to it (unlike with pure JavaScript modules, where this is perfectly ok). Secondly, node-gyp
is not really a cross-compiler (although some have hacked it for this purpose). That is, it is optimized to build for the machine on which it is being run (e.g. your Mac or Linux machine), not for some remote device like a mobile phone, and not for multiple architectures at once (i.e. ARM, ARM64, X86, and X86_64).
To support these requirements, native modules have to be modified to work with LiquidCore. Documentation, frameworks and tools for how to build a native module for LiquidCore are forthcoming, but for now, here is an example of how to use an existing add-on. This fork of node-sqlite3 has been modified for use with LiquidCore. We can install it using npm
.
In your Android project's root directory, create an empty package.json
file. This will allow us to install node modules locally.
% echo "{}" > package.json
Then, install @liquidcore/sqlite3
:
% npm i @liquidcore/sqlite3
Now, generate the gradle file(s) to include the library into your app using the liquidcore
utility (make sure you have installed at least version 0.4.4 of liquidcore-cli
):
% liquidcore gradle
This will generate a file called liquidcore.build.gradle
. Simply include this file in your own app's build.gradle
by adding the following line near the top:
apply from: new File(rootProject.projectDir, 'liquidcore.build.gradle')
That's it. The SQLite3 add-on will now be available for your JavaScript code to use.
To use it, install @liquidcore/sqlite3
instead of sqlite3
with npm
in your JavaScript project and use the module exactly as you would otherwise.
If there are specific native modules that you would like to use with LiquidCore, please file an issue to request it. In the near term, I will build a few in order to document and simplify the process (it is a bit arduous at the moment) or I can help you to build it. Once the documentation stabilizes, I will stop.
If you are interested in building the library directly and possibly contributing, you must clone the repository:
% git clone https://github.com/liquidplayer/LiquidCore.git
You can then use the library locally, by specifying the --liquidcore
option when creating your gradle files:
% liquidcore gradle --liquidcore=/path/to/local/LiquidCore
This will generate two files, liquidcore.build.gradle
and liquidcore.settings.gradle
. Include them into your project's gradle files as described in the output of the liquidcore gradle
command.
The Node.js library (libnode.so
) is pre-compiled and included in binary form in
deps/node-8.9.3/prebuilt
. All of the modifications required to produce the library are included in deps/node-8.9.3
. To build each library (if you so choose), see the instructions here.
Copyright (c) 2014 - 2019 LiquidPlayer
Distributed under the MIT License. See LICENSE.md for terms and conditions.