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Releases: Lknechtli/BetterCombatEvolved

Better Combat Evolved 2.0 - Thunderbolt

15 Nov 23:14
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Please refer to nexus changelog.

v1.2.0-beta.3

31 Oct 03:19
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v1.2.0-beta.3 Pre-release
Pre-release

Quen changes

Basic quen:

Rank 0 - 1 hit durability / 50% damage reduction on each hit
Rank 1 - 1 hit durability / 55% damage reduction on each hit
Rank 2 - 1 hit durability / 60% damage reduction on each hit
Rank 3 - 2 hit durability / 65% damage reduction on each hit
Rank 4 - 2 hit durability / 70% damage reduction on each hit
Rank 5 - 3 hit durability / 75% damage reduction on each hit

The duration of the sign is now related to the attribute "Sign Intensity", the duration starts at 10 seconds and gets 1 second longer for each 10% sign intensity Geralt has.

Kind of like this.

0% sign intensity - 10 seconds duration
10% sign intensity - 11 seconds duration
20% sign intensity - 12 seconds duration 
50% sign intensity - 15 seconds duration
100% sign intensity - 20 seconds duration 
150% sign intensity - 25 seconds duration
200% sign intensity - 30 seconds duration 
  • Quen Intensity increases number of hits at 3/5 and 5/5, starting at 1 hit for 0/5
  • each rank in Quen Intensity increases % damage absorbed by 5 %
  • every 10% spell power increases duration by 1 second, base duration is 10.
  • Cast costs 55 stamina
  • Quen Discharge reflects 10% of damage TAKEN per rank while quen is up, up to 50% at rank 5.

Alt quen:

  • Absorbs all of the damage from a single hit
  • Heals you for 25% of the damage of that hit, or a spellpower scaling % of your health whichever is lower. Don't expect large amounts of healing at low levels. at 50% quen spell power, it heals about 90 damage (2% health with 4400 max health)
  • With explosive quen, explosion has twice the range of normal
  • Costs all of your stamina once you're hit
  • Drains 30 stam/sec at level 1, and 15 stam/sec and level 3

Balancing changes

  • Sign perks reverted back to 5% per rank, was 4%
  • Increased Ekhidna healing from 1.5% to 2.5%
  • Removed multipliers for low high and deadly enemies for better ESGO synergy
  • Tweaked toxicity-related skills
  • Gave Geralt's fist fighting stats a small increase in damage and a large increase in defence.

Additional Balance Changes

  • Increased all buy prices by 35%
  • Reduced player sell prices by 40%
  • Roughly doubled most quest gold rewards
  • Stamina regen for ALL enemies increased from 25% to 75%
  • Humans blocks a witcher's blade much less frequently
  • Re-worked NPC armor ability types -
    • light armors = more dodge, less block
    • heavy armors=more block, less dodge, more health
  • Added +75% damage resist to Geralt for fist fights(untested!)
  • Re-worked ALL trophies, each one now greatly changes combat style.

v1.2.0-beta.2

28 Oct 00:12
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v1.2.0-beta.2 Pre-release
Pre-release

Quen changes

Basic quen:

Rank 0 - 1 hit durability / 50% damage reduction on each hit
Rank 1 - 1 hit durability / 55% damage reduction on each hit
Rank 2 - 1 hit durability / 60% damage reduction on each hit
Rank 3 - 2 hit durability / 65% damage reduction on each hit
Rank 4 - 2 hit durability / 70% damage reduction on each hit
Rank 5 - 3 hit durability / 75% damage reduction on each hit

The duration of the sign is now related to the attribute "Sign Intensity", the duration starts at 10 seconds and gets 1 second longer for each 10% sign intensity Geralt has.

Kind of like this.

0% sign intensity - 10 seconds duration
10% sign intensity - 11 seconds duration
20% sign intensity - 12 seconds duration 
50% sign intensity - 15 seconds duration
100% sign intensity - 20 seconds duration 
150% sign intensity - 25 seconds duration
200% sign intensity - 30 seconds duration 
  • Quen Intensity increases number of hits at 3/5 and 5/5, starting at 1 hit for 0/5
  • each rank in Quen Intensity increases % damage absorbed by 5 %
  • every 10% spell power increases duration by 1 second, base duration is 10.
  • Cast costs 55 stamina
  • Quen Discharge reflects 10% of damage TAKEN per rank while quen is up, up to 50% at rank 5.

Alt quen:

  • Absorbs all of the damage from a single hit
  • Heals you for 25% of the damage of that hit, or a spellpower scaling % of your health whichever is lower. Don't expect large amounts of healing at low levels. at 50% quen spell power, it heals about 90 damage (2% health with 4400 max health)
  • With explosive quen, explosion has twice the range of normal
  • Costs all of your stamina once you're hit
  • Drains 30 stam/sec at level 1, and 15 stam/sec and level 3

Balancing changes

  • Sign perks reverted back to 5% per rank, was 4%
  • Increased Ekhidna healing from 1.5% to 2.5%
  • Removed multipliers for low high and deadly enemies for better ESGO synergy
  • Tweaked toxicity-related skills
  • Gave Geralt's fist fighting stats a small increase in damage and a large increase in defence.

Quen rebalancing

27 Oct 12:05
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Quen rebalancing Pre-release
Pre-release

Basic quen:

  • Quen Intensity increases number of hits at 3/5 and 5/5, starting at 1 hit for 0/5
  • each rank in Quen Intensity increases % damage absorbed by 5 %
  • every 10% spell power increases duration by 1 second, base duration is 10.
  • costs 55 stam
  • Quen Discharge reflects 10% of damage TAKEN while quen is up, up to 50% at rank 5.

Alt quen:

  • Absorbs all of the damage from a single hit
  • Heals you for 25% of the damage of that hit, or a spellpower scaling % of your health whichever is lower. Don't expect large amounts of healing at low levels. at 50% quen spell power, it heals about 90 damage (2% health with 4400 max health)
  • with explosive quen, explosion has twice the range
  • costs all of your stamina once you're hit
  • drains 30 stam/sec at level 1, and 15 stam/sec and level 3

1.1.2

25 Oct 21:23
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  • Fix delayed recovery being too powerful
  • Removed White rafford invulnerability
  • Max toxicity has been changed from 100 to 1,000. This was done to prevent rapid toxicity degeneration. YOU MUST DRINK A RESPEC POTION!!!!
  • All potions/decoctions and skills regarding toxicity have been changed to new appropriate toxicity values
  • All potions and decoctions duration and effects have been reverted to vanilla
  • Each point spent in the alchemy tree increases potion duration from 1% to 5%
  • Toxicity management is a thing now.
  • The upgradable Kaer Morhen armor has been nerfed on each tier, making the Serpent Armor from the Hearts of Stone DLC superior.
  • Ekhidna decoction's healing effect has been changed from 10% to 2% due to BCEv2.0's extensive use of stamina.
  • Alternate Quen's cost reduction has been increased from 8% per rank to 25% per rank
  • Refreshment has been changed from 2% per rank to 3%
  • All trophies have been re-balanced, each providing both positive and negative effects.
  • Armor/Weapon enhancements have been decreased from 15% to 10%, but still last 45 minutes.
  • All enemies have been re-worked through global modifiers ONLY, this was done to prevent some enemies being vastly overpowered, and to also fix enenmies while doing Ciri quests.
  • We are now working very closely with the mod author of Enemy Scaling and Gameplay Overhaul (ESGO) - we strongly recommend that you download it. BCEv2.0's enemies have been tailored to be 100% compatible with ESGO.
  • Potion of Clearance has been added to every Inn in the game, and it's price has been reduced from 1,000 to 300.
  • Food and water healing effect durations have been decreased almost in half, and their healing rates have been increased.

v1.09

21 Oct 12:12
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Version 1.09 - up to date with the nexus

Initial dev version

21 Oct 04:27
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Initial dev version Pre-release
Pre-release

This version is older than what is on the nexus - download it there