First build in a while. An eclectic mix of things.
- overland travel
- there's an actual world map now. descend
>
to local maps, and step off the edges of local maps to return to the world map. the previous starting town is found to the east of where you start on the world map. there's also an infinite dungeon up in the mountains to the north-west. for now, it's pretty barren, but it works and it's there, and adding stuff is easy.
- there's an actual world map now. descend
- dungeon features, and a bunch of creatures and items
- overgrown, grassy rooms full of treants; stone rooms full of bunk beds and squads of orcs, led by a captain; and more
- damage types: weaknesses, resistances, & immunities
- morgue files, written to a txt file in /morgue/, or the console on the wasm build
- static keys for items in your inventory
- rather than just assigning keys
aA-zZ
every time you open up the menu, everything you pick up/drop now gets a proper key assignment. if it should stack, it'll share a key, and if you drop the item on youra
key every other item wont shuffle down a slot.
- rather than just assigning keys
- fully kb playable
- removed the last vestiges of mouse control, now the whole thing is fully playable with just a keyboard.
x
to farlook,movement keys
to move the cursor around
- removed the last vestiges of mouse control, now the whole thing is fully playable with just a keyboard.
If you want to play, there's:
- a version I'm keeping up to date on my page at https://llyw.co.uk/rl/;
- this executable, although without CI/CD I wouldn't blame you for not trusting it;
- or making a release yourself, with
git clone https://github.com/Llywelwyn/rust-rl/ && cd rust-rl && cargo build --release
, and then finding the executable at/target/release/rust-rl.exe