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Merge pull request #4389 from LmeSzinc/dev
Add: Event Dangerous Inventions Incoming (event_20241121_cn)
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Original file line number | Diff line number | Diff line change |
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from campaign.event_20241024_cn.campaign_base import CHAPTER_SWITCH_20241024, MODE_SWITCH_20240725 | ||
from module.campaign.campaign_base import CampaignBase as CampaignBase_ | ||
from module.logger import logger | ||
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class CampaignBase(CampaignBase_): | ||
STAGE_INCREASE = [ | ||
'T1 > T2 > T3 > T4 > T5 > T6', | ||
'TTL1 > TTL2 > TTL3 > TTL4 > TTL5', | ||
] | ||
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@staticmethod | ||
def _campaign_get_chapter_index(name): | ||
""" | ||
Args: | ||
name (str, int): | ||
Returns: | ||
int | ||
""" | ||
if name == 'ttl': | ||
return 1 | ||
return CampaignBase_._campaign_get_chapter_index(name) | ||
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def campaign_set_chapter(self, name, mode='normal'): | ||
""" | ||
Args: | ||
name (str): Campaign name, such as '7-2', 'd3', 'sp3'. | ||
mode (str): 'normal' or 'hard'. | ||
""" | ||
chapter, stage = self._campaign_separate_name(name) | ||
logger.info([chapter, stage]) | ||
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if chapter in ['t']: | ||
self.ui_goto_event() | ||
MODE_SWITCH_20240725.set('combat', main=self) | ||
if stage in ['1', '2', '3', '4', '5']: | ||
CHAPTER_SWITCH_20241024.set('ab', main=self) | ||
else: | ||
logger.warning(f'Stage {name} is not in CHAPTER_SWITCH_20241024') | ||
self.campaign_ensure_chapter(index=chapter) | ||
elif chapter in ['ttl']: | ||
self.ui_goto_event() | ||
MODE_SWITCH_20240725.set('combat', main=self) | ||
if stage in ['1', '2', '3', '4', '5']: | ||
CHAPTER_SWITCH_20241024.set('cd', main=self) | ||
else: | ||
logger.warning(f'Stage {name} is not in CHAPTER_SWITCH_20241024') | ||
logger.info('campaign_ensure_chapter') | ||
self.campaign_ensure_chapter(index=chapter) | ||
elif chapter in ['ex_sp']: | ||
self.ui_goto_event() | ||
MODE_SWITCH_20240725.set('combat', main=self) | ||
CHAPTER_SWITCH_20241024.set('sp', main=self) | ||
self.campaign_ensure_chapter(index=chapter) | ||
elif chapter in ['ex_ex']: | ||
self.ui_goto_event() | ||
MODE_SWITCH_20240725.set('combat', main=self) | ||
CHAPTER_SWITCH_20241024.set('ex', main=self) | ||
self.campaign_ensure_chapter(index=chapter) | ||
else: | ||
logger.warning(f'Unknown campaign chapter: {name}') |
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from .campaign_base import CampaignBase | ||
from module.map.map_base import CampaignMap | ||
from module.map.map_grids import SelectedGrids, RoadGrids | ||
from module.logger import logger | ||
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MAP = CampaignMap('SP') | ||
MAP.shape = 'K6' | ||
MAP.camera_data = ['E2', 'E4', 'G2', 'G4'] | ||
MAP.camera_data_spawn_point = ['E4'] | ||
MAP.map_data = """ | ||
-- -- -- ME ++ -- ME -- ++ ++ ++ | ||
++ ++ ME -- ++ ME -- ME -- ++ ++ | ||
++ ++ -- -- -- __ -- -- -- -- -- | ||
-- SP -- -- MS -- ++ ME -- MB -- | ||
-- -- -- MS -- ME -- -- -- ++ ++ | ||
-- SP -- -- MS -- ++ ME ++ ++ ++ | ||
""" | ||
MAP.weight_data = """ | ||
50 50 50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 50 50 | ||
""" | ||
MAP.spawn_data = [ | ||
{'battle': 0, 'enemy': 8, 'siren': 3}, | ||
{'battle': 1}, | ||
{'battle': 2}, | ||
{'battle': 3}, | ||
{'battle': 4}, | ||
{'battle': 5}, | ||
{'battle': 6}, | ||
{'battle': 7, 'boss': 1}, | ||
] | ||
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \ | ||
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \ | ||
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \ | ||
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \ | ||
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \ | ||
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \ | ||
= MAP.flatten() | ||
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class Config: | ||
# ===== Start of generated config ===== | ||
# MAP_SIREN_TEMPLATE = ['ToLoveGoldenDarkness05', 'ToLoveYui02'] | ||
MOVABLE_ENEMY_TURN = (2,) | ||
MAP_HAS_SIREN = True | ||
MAP_HAS_MOVABLE_ENEMY = False | ||
MAP_HAS_MAP_STORY = False | ||
MAP_HAS_FLEET_STEP = False | ||
MAP_HAS_AMBUSH = False | ||
MAP_HAS_MYSTERY = False | ||
STAR_REQUIRE_1 = 0 | ||
STAR_REQUIRE_2 = 0 | ||
STAR_REQUIRE_3 = 0 | ||
# ===== End of generated config ===== | ||
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STAGE_ENTRANCE = ['half', '20240725'] | ||
MAP_IS_ONE_TIME_STAGE = True | ||
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = { | ||
'height': (80, 255 - 33), | ||
'width': (0.9, 10), | ||
'prominence': 10, | ||
'distance': 35, | ||
} | ||
EDGE_LINES_FIND_PEAKS_PARAMETERS = { | ||
'height': (255 - 33, 255), | ||
'prominence': 10, | ||
'distance': 50, | ||
# 'width': (0, 7), | ||
'wlen': 1000 | ||
} | ||
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom' | ||
MAP_SWIPE_MULTIPLY = (1.192, 1.215) | ||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.153, 1.174) | ||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.119, 1.140) | ||
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class Campaign(CampaignBase): | ||
MAP = MAP | ||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C' | ||
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def map_data_init(self, map_): | ||
super().map_data_init(map_) | ||
D5.is_siren = True | ||
E4.is_siren = True | ||
E6.is_siren = True | ||
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def battle_0(self): | ||
if self.clear_siren(): | ||
return True | ||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=2): | ||
return True | ||
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return self.battle_default() | ||
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def battle_5(self): | ||
if self.clear_siren(): | ||
return True | ||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0): | ||
return True | ||
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return self.battle_default() | ||
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def battle_7(self): | ||
return self.fleet_boss.clear_boss() |
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from .campaign_base import CampaignBase | ||
from module.map.map_base import CampaignMap | ||
from module.map.map_grids import SelectedGrids, RoadGrids | ||
from module.logger import logger | ||
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MAP = CampaignMap('T1') | ||
MAP.shape = 'I8' | ||
MAP.camera_data = ['E3', 'E6', 'F3', 'F6'] | ||
MAP.camera_data_spawn_point = ['E6'] | ||
MAP.map_data = """ | ||
-- ++ -- -- -- -- -- -- -- | ||
-- -- ME ++ ++ ++ -- -- -- | ||
-- ME -- MS -- -- -- ME -- | ||
-- -- -- -- Me -- ME -- ME | ||
-- Me -- SP ++ ++ -- -- -- | ||
-- -- -- SP ++ ++ -- ME ++ | ||
-- ME -- -- Me ME __ -- ++ | ||
-- ++ ME -- -- -- -- -- MB | ||
""" | ||
MAP.weight_data = """ | ||
50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 | ||
""" | ||
MAP.spawn_data = [ | ||
{'battle': 0, 'enemy': 2, 'siren': 1}, | ||
{'battle': 1, 'enemy': 2}, | ||
{'battle': 2, 'enemy': 1}, | ||
{'battle': 3, 'enemy': 1}, | ||
{'battle': 4, 'boss': 1}, | ||
] | ||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \ | ||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \ | ||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \ | ||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \ | ||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \ | ||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \ | ||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \ | ||
A8, B8, C8, D8, E8, F8, G8, H8, I8, \ | ||
= MAP.flatten() | ||
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class Config: | ||
# ===== Start of generated config ===== | ||
MAP_SIREN_TEMPLATE = ['ToLoveNana03'] | ||
MOVABLE_ENEMY_TURN = (2,) | ||
MAP_HAS_SIREN = True | ||
MAP_HAS_MOVABLE_ENEMY = True | ||
MAP_HAS_MAP_STORY = False | ||
MAP_HAS_FLEET_STEP = True | ||
MAP_HAS_AMBUSH = False | ||
MAP_HAS_MYSTERY = False | ||
# ===== End of generated config ===== | ||
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STAGE_ENTRANCE = ['half', '20240725'] | ||
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = { | ||
'height': (80, 255 - 33), | ||
'width': (0.9, 10), | ||
'prominence': 10, | ||
'distance': 35, | ||
} | ||
EDGE_LINES_FIND_PEAKS_PARAMETERS = { | ||
'height': (255 - 33, 255), | ||
'prominence': 10, | ||
'distance': 50, | ||
# 'width': (0, 7), | ||
'wlen': 1000 | ||
} | ||
MAP_SWIPE_MULTIPLY = (1.107, 1.128) | ||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.071, 1.091) | ||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.040, 1.059) | ||
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class Campaign(CampaignBase): | ||
MAP = MAP | ||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C' | ||
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def battle_0(self): | ||
if self.clear_siren(): | ||
return True | ||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0): | ||
return True | ||
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return self.battle_default() | ||
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def battle_4(self): | ||
return self.clear_boss() |
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@@ -0,0 +1,76 @@ | ||
from .campaign_base import CampaignBase | ||
from module.map.map_base import CampaignMap | ||
from module.map.map_grids import SelectedGrids, RoadGrids | ||
from module.logger import logger | ||
from .t1 import Config as ConfigBase | ||
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MAP = CampaignMap('T2') | ||
MAP.shape = 'I7' | ||
MAP.camera_data = ['E2', 'E5', 'F2', 'F5'] | ||
MAP.camera_data_spawn_point = ['F2'] | ||
MAP.map_data = """ | ||
++ ++ -- -- -- -- -- -- SP | ||
++ ++ Me -- Me -- MS -- -- | ||
-- ME -- -- ++ -- -- -- SP | ||
-- -- Me -- ++ -- ++ ++ ++ | ||
-- ME ++ -- -- __ -- -- MB | ||
-- -- -- -- ME -- ME -- -- | ||
-- ME ++ ME -- ME -- ME ++ | ||
""" | ||
MAP.weight_data = """ | ||
50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 | ||
""" | ||
MAP.spawn_data = [ | ||
{'battle': 0, 'enemy': 3, 'siren': 1}, | ||
{'battle': 1, 'enemy': 2}, | ||
{'battle': 2, 'enemy': 1}, | ||
{'battle': 3, 'enemy': 1}, | ||
{'battle': 4, 'boss': 1}, | ||
] | ||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \ | ||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \ | ||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \ | ||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \ | ||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \ | ||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \ | ||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \ | ||
= MAP.flatten() | ||
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class Config(ConfigBase): | ||
# ===== Start of generated config ===== | ||
MAP_SIREN_TEMPLATE = ['ToLoveNana03', 'ToLoveNana01'] | ||
MOVABLE_ENEMY_TURN = (2,) | ||
MAP_HAS_SIREN = True | ||
MAP_HAS_MOVABLE_ENEMY = True | ||
MAP_HAS_MAP_STORY = False | ||
MAP_HAS_FLEET_STEP = True | ||
MAP_HAS_AMBUSH = False | ||
MAP_HAS_MYSTERY = False | ||
# ===== End of generated config ===== | ||
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MAP_SWIPE_MULTIPLY = (1.212, 1.235) | ||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.172, 1.194) | ||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.138, 1.158) | ||
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class Campaign(CampaignBase): | ||
MAP = MAP | ||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C' | ||
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def battle_0(self): | ||
if self.clear_siren(): | ||
return True | ||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0): | ||
return True | ||
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return self.battle_default() | ||
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def battle_4(self): | ||
return self.clear_boss() |
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