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This light weight javascript library creates support for multiple inheritence (with super), classes with private variables, singletons, bindable events on variable changes and a package/module manager

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Timber - Shiver me Objects

This JavaScript library aims to bring powerful Object Oriented programming features to JavaScript. Parallel to this, the library serves to be incredibly light weight, with a small compact 10kb overhead.

This library's aim is to provide light weight class functionality to javascript which supports:

  • Classes with private scope
  • Multiple Inheritence
  • Support for "super" to access parent class
  • Built-in singleton support
  • Listen for variable changes & trigger events
  • Built-in module loader similar to ExpressJS
  • Event management similar to Backbone

A compiled version of this library is timber_compiled.js and can be downloaded here.

Table of Contents

#####Getting Timber

#####Built-in Module (Class) Loader

#####Example Uses

#####Developing Timber

Getting Timber

####Downloading and Using Timber

A compiled version of this library is timber_compiled.js and can be downloaded here.

You can then include timber in your app and immediately start using it:

<script src='timber_compiled.js'></script>
<script>

	var myClass = timber({
		init: function() {
			console.log('hello world!');
		}
	});
	
	new myClass;
	
</script>

####Optimizing for Deployment

TODO (by April 26th)

Can be used like:

$ timber src/ -o compiled.js

This optimizes and combines all dependancies (local & remote) and stores them all into compiled.js

Built-in Module (Class) Loader

####What Is It?

Timber comes with a simple module loader that is somewhat CommonJS compliant. You can use the Timber module loader supports the following features:

  • Loading in modules remotely hosted on the Timber.io open source repository
  • Loading in local modules that exist within the current project
  • Loading in NodeJS modules

####Creating Your Own Modules / Classes

A Timber compliant module is just a single file, it may consist of the following:

/* src/modules/myModule.js */

timber({ 

	init: function() {
		console.log('myModule init ran');
	}

});

Note how no assignments are required. By default, if you do not assign anything to module or module.exports then Timber uses the most recent class definition you created (this works in both browser and nodeJS). The above module just as easily could have been defined using:

/* alternative src/modules/myModule.js */

module.exports = function() {
	console.log('myModule ran');
}

Regardless as to if you're running Timber on the web, or on NodeJS, either of the above 2 module definitions will suffice. This module can be included in your source code as follows:

/* src/js/myApp.js */

var app = timber({ 

	requires: '../modules/myModule', // alternatively ['../modules/myModule1', '../modules/myModule2']

	init: function() {
		console.log('app has started');
		new myModule;
	}

});

/*
app has started
myModule init ran
*/

Alternatively you can also include this module using:

var yourModule = getModule('../modules/myModule.js'); // note how getModule requires a file extension

####Retrieving Locally Saved Modules

Timber has a highly flexible module loader that allows for a phethora of different options when loading in a module. The developer has complete control as to where the module loader should look for the module, and where the module should be saved.

When you load modules in (as you see below), you assign an array of strings to the requires: attribute of a timber class (you can also assign the requires: attribute to a singular string in the event that you are only requiring one module). Each of the strings you define represents one of the modules you are loading in. Each string takes the form:

"module_location where_to_save"

By default, the module loader looks for modules relative to the current file you are editing. If you are editing the file js/myClass.js and make the contents of this file:

//myApp/js/myClass.js

var myClass = timber({
    
    requires: 'views/garden',

    init: function() {
        console.log('I am in the garden: ' + garden);
    }
      
});

Then views/garden is included at the location myApp/js/views/garden.js. If instead you want garden.js to be loaded in from myApp/views/garden.js, you could have specified ~/views/garden.js. Paths starting with ~/ mean "relative from the html file currently running".

When loading a module in, you have 3 options of where to save that module, either:

  • into this.moduleName
  • into window.moduleName
  • into moduleName that only the current file can see

The last option of the above is the default option, if no location is specified. A comprehensive example of local module loading is shown below:

// myApp/js/myClass.js
    
var myClass = timber({

	requires: [ '../racecar.js',           // load myApp/racecar.js into a variable called racecar, that only myClass.js can see
		        '../racecar',              // same as above, note how .js is not required
		        '../racecar car',          // load myApp/racecar.js into a variable called car, that only myClass.js can see
		        '../racecar this.car',     // load myApp/racecar.js into a variable called this.car
		        '../racecar window.car',   // load myApp/racecar.js into a variable called window.car
                '~/racecar vroooooooom' ]  // load myApp/racecar.js into a variable called vroom (note the ~/ means relative to index.html)

	init: function() {
		console.log( racecar,
                     car,
                     this.car,
                     window.car,
                     vroooooooom );
	}

});

####Retrieving Remote Modules (Including jQuery, Underscore, etc)

Timber gives you the ability to load in remote modules with a single line of code. You can later use the (Timber Compiler)[#compiler] to build and optimize your application which will automatically store these remote modules locally for you.

Example of remote module loading:

var myClass = timber({ 

	requires: ':jquery $', // you can also provide an array [':jquery $', ':underscore _']

	init: function() {
		console.log('jQuery has been included', $(document));
	}

});

var myObj = new myClass;

/*
jQuery has been included [document-element]
*/

The semicolon infront of module names indicates to timber that you wish for the library to load the module from the Timber repo at http://timber.io/repo.

####Retrieving Handlebars Templates With Module Loader

You might have the following Handlebars template:

<div>{{name}}</div>
<span>{{status}}</span>

Timber lets you include this template directly in a class:

var myClass = timber({

	className: 'people' // optional - gives this.el a class attribute

	requires: 'path/to/template.hbs this.myTemplate',
	
	init: function() {
		this.el.innerHTML = this.myTemplate({ name: 'bob', status: 'happy' });
	}
});

var myObject = new myClass;
document.body.appendChild(myObject.el); // using jQuery: $('body').append(myObject.el);

/*
	Contents of the webpage after running the above code:

	<html>
		<body>
			<div class='people'>
				<div> bob </div>
				<div> happy </div>
			</div>
		</body>
	</html>
*/

Notice how you never had to include Handlebars at any point in time. When Timber realizes you want to include a handlebars template, it automatically includes Handlebars for you.

Worried about speed once you've deployed? The (Timber Compiler)[#compiler] automatically compiles Handlebars templates and locally loads the Handlebars runtime for you.

####Creating Folder Shortcuts/Aliases For Easier Module Loading

You may have a project with this directory structure:

myApp/index.html
myApp/js/main.js
myApp/templates/pages/home.hbs
myApp/templates/pages/about.hbs
myApp/templates/pages/contact.hbs

In your JavaScript files, instead of loading these template modules in using:

// myApp/js/main.js

timber({
    requires: [ '~/templates/pages/home.hbs home', // ~/ means relative to index.html
                '~/templates/pages/about.hbs about',
                '~/templates/pages/contact.hbs contact' ]
});

You can create a shortcut/alias to myApp/templates by adding this line to any JavaScript file:

// myApp/js/main.js

// *** ADD THIS LINE ***
timber.addPath('pages', '~/templates/pages/');


timber({
    requires: [ 'pages/home.hbs home',
                'pages/about.hbs about',
                'pages/contact.hbs contact' ]
});

Recall that ~/ refers to the directory that the current webpage being evaluated is in.

Example Uses

####Private Scoping

Timber classes support private scoping. Class functions have access to a special this.private object. If you attempt to access this object in any way other than this.private, then it returns undefined.

var animal = timber({ 

	defaults: {
		colour: 'brown'
	},

	private: {
		girlfriend: 'Amy'
	},

	init: function(name) {
		console.log(name + ' is the colour ' + this.colour);
	},

	walk: function() {
		console.log('I am walking with my girlfriend ' + this.private.girlfriend);
	}

});

var myAnimal = new animal({ colour: 'red' }, 'Bob');
myAnimal.walk();
console.log('attempting to access private variables: ' + myAnimal.private);

/*
Bob is the colour red
I am walking with my girlfriend Amy
attempting to access private variables: undefined 
*/

####Events

Every timber class has a div attribute called this.el (this.$el works automatically if you use jQuery). You can bind functions to this div element in the following way:

var myClass = timber({
	
	tagName: 'div', // OPTIONAL: change what kind of tag this.el is
	className: 'test', // OPTIONAL: change the class of this.el
	domless: false, // OPTIONAL: change this to true if you dont want your class to have this.el
	
	init: function() {
		this.el.innerHTML = 'I have a <div> inside </div> me.';
	},

	events: {
		"click div": "showMessage"
	},

	showMessage: function() {
		alert("You clicked the div!");
	}
});

var object = new myClass;
document.body.appendChild(object.el); // or $('body').append(object.el) for jQuery

####Default values & Inheritence

var horse = animal.extend({
	
	walk: function() {
		this.super.walk();
		console.log('really FAST!');
	}

});

var myHorse = new horse({}, 'Greg');
myHorse.walk();

/*
Greg is the colour brown
I am walking with my girlfriend Amy
really FAST! 
*/

####Singletons

var coolAPI = timber({

	singleton: true,

	init: function() {
		console.log('hello, I ran just once!');
	}

});

var ref1 = coolAPI();
ref1.id = 5;

var ref2 = coolAPI();
console.log(ref2.id);

/*
hello, I ran just once!
5 
*/

####Listening for Variable Changes

var person = timber({
	
	defaults: {
		location: 'California'
	},

	init: function() {
		this.on('change:location', function(loc) {
			console.log('now located in ' + loc);
		});
	}

});

var Sam = new person();
Sam.location = 'Nebraska';

/*
now located in Nebraska
*/

Developing Timber

####Installing NodeJS

Node.js is a platform built on Chrome's JavaScript runtime for easily building fast, scalable network applications. Node.js uses an event-driven, non-blocking I/O model that makes it lightweight and efficient, perfect for data-intensive real-time applications that run across distributed devices.

Install NodeJS here.

####Developing Timber

  1. install NodeJS
  2. cd into master and run npm install
  3. run grunt watch and start deving

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This light weight javascript library creates support for multiple inheritence (with super), classes with private variables, singletons, bindable events on variable changes and a package/module manager

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