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Majrusz's Progressive Difficulty 1.5.0 (1.19)

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@Majrusz Majrusz released this 02 Jul 14:16
  • ported to 1.19
  • added Undead Army set bonus
  • added Undead Army armor in creative tab
  • added Warden Treasure Bag
  • added soul particles to spawn positions during the Undead Army to indicate where the undead will spawn
  • changed Enderium Axe stats (damage 13 -> 12)
  • changed Enderium Sword stats (damage 9 -> 10, attack speed 1.6 -> 1.4
  • changed Zombie group to be Miner group (Zombies with mining accessories)
  • changed Enderium Ingot crafting recipe
  • decreased health & damage bonuses on Expert and Master Modes (+20% -> +15% on Expert Mode, +40% -> +30% on Master Mode)
  • decreased double loot chance (25% -> 20% on Expert Mode, 75% -> 40% on Master Mode)
  • removed Hermes Boots
  • removed Ocean Shield
  • removed Giant, Elite Skeleton, Parasite and Sky Keeper mobs
  • removed bleeding and levitation effects from Enderium items
  • removed Enderman's attack that could trigger all nearby Endermans to attack the player
  • removed Creeperling's ability to destroy block (they still explode though)
  • removed Undead Army ability to create a monster spawner
  • reworked core features
  • reworked Creeper damage reduction (now Creepers take less damage from any explosion, not only others' Creepers)
  • reworked Drowned lightning attack (now it can only occur when it rains outside and is much likely to happen 25% -> 60%)
  • reworked custom ore generation
  • reworked custom mobs spawning
  • reworked item set tooltips
  • retested most of the features
  • made Tank attack Warden whenever they are close to each other
  • made Tank's attack do not hurt other Tanks
  • made Tank's special attack be able to disable shields
  • made Recall Potion work between dimensions
  • made Wither Sword display dynamically effect level and duration in tooltip
  • made double loot particles do not show when the drop is empty
  • updated most of the textures
  • renamed all items related to the End to Enderium (Enderium Axe etc.)
  • renamed Tattered Cloth to Cloth
  • renamed "game state" to "game stage" in the code, commands etc.
  • renamed Fisherman Treasure Bag to Angler Treasure Bag
  • fixed Treasure Bag loot progress
  • fixed Tank that did not attack mobs who attack them
  • fixed Tank animation (when there was multiple Tanks they could share arm animation)
  • fixed Bleeding effect (it sometimes could trigger other features multiple times, like Drowned lightning attack)
  • fixed many typos
  • code optimization