Skip to content

Isaac's submission of the nexefy code challenge, which frames, shoots and exports bullet time photos of provided models in Unity.

Notifications You must be signed in to change notification settings

Mann1ng/nexefy-unity-code-challenge

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

1 Commit
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

nexefy-unity-skills-test-project

Submission of the nexefy code challenge. Auth: Isaac Dart Date: 2023-01-19

Quick Start

  1. Open the Unity project
  2. Add the prefab 'Asset-SpawnPointAndExporter' to an empty scene
  3. Press Play
  4. The following behaviour will occur:
  • Upon entering [Unity] playmode, the program will iterate through a selection of models and capture several screenshots for each model.
  • The program will capture 16 screenshots of each model, rotating the model in 22.5 degree intervals until it has rotated 360 degrees.
  • The exported image format will be .png.
  • Each output frame renders to a transparent background.
  • The Unity Editor GameView displays what the output frame looks like.
  • Once all of the frames of a model have been captured, the models are unloaded from memory

Extra features via Export Controller Component

  • For faster rendering you can turn off flag 'Do Wait For End Of Frames'. Note: This will prevent the game view from showing each frame that is to be exported.
  • To Use the existing camera in the scene as the camera to use during rendering turn on the flag 'Use Existing Camera'.
  • To Use the existing lighting in the scene, rather than generating lighting, turn on the flag 'Use Existing Lighting'.

About

Isaac's submission of the nexefy code challenge, which frames, shoots and exports bullet time photos of provided models in Unity.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages