Skip to content

Commit

Permalink
Update index.html
Browse files Browse the repository at this point in the history
  • Loading branch information
MascheroniNatan committed Oct 24, 2024
1 parent 5ead4bd commit 46cdb20
Showing 1 changed file with 14 additions and 97 deletions.
111 changes: 14 additions & 97 deletions index.html
Original file line number Diff line number Diff line change
@@ -1,98 +1,15 @@
<!doctype html>
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<meta name="viewport"
content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0">
<title>Hello WebXR!</title>

<!-- three.js -->
<script src="https://unpkg.com/[email protected]/build/three.js"></script>
</head>
<body>

<!-- Starting an immersive WebXR session requires user interaction.
We start this one with a simple button. -->
<button onclick="activateXR()">Start Hello WebXR</button>
<script>
async function activateXR() {
// Add a canvas element and initialize a WebGL context that is compatible with WebXR.
const canvas = document.createElement("canvas");
document.body.appendChild(canvas);
const gl = canvas.getContext("webgl", {xrCompatible: true});

const scene = new THREE.Scene();

// The cube will have a different color on each side.
const materials = [
new THREE.MeshBasicMaterial({color: 0xff0000}),
new THREE.MeshBasicMaterial({color: 0x0000ff}),
new THREE.MeshBasicMaterial({color: 0x00ff00}),
new THREE.MeshBasicMaterial({color: 0xff00ff}),
new THREE.MeshBasicMaterial({color: 0x00ffff}),
new THREE.MeshBasicMaterial({color: 0xffff00})
];

// Create the cube and add it to the demo scene.
const cube = new THREE.Mesh(new THREE.BoxBufferGeometry(0.2, 0.2, 0.2), materials);
cube.position.set(1, 1, 1);
scene.add(cube);

const renderer = new THREE.WebGLRenderer({
alpha: true,
preserveDrawingBuffer: true,
canvas: canvas,
context: gl
});
renderer.autoClear = false;

// The API directly updates the camera matrices.
// Disable matrix auto updates so three.js doesn't attempt
// to handle the matrices independently.
const camera = new THREE.PerspectiveCamera();
camera.matrixAutoUpdate = false;

const session = await navigator.xr.requestSession("immersive-ar");
session.updateRenderState({
baseLayer: new XRWebGLLayer(session, gl)
});

// A 'local' reference space has a native origin that is located
// near the viewer's position at the time the session was created.
const referenceSpace = await session.requestReferenceSpace('local');

// Create a render loop that allows us to draw on the AR view.
const onXRFrame = (time, frame) => {
// Queue up the next draw request.
session.requestAnimationFrame(onXRFrame);

// Bind the graphics framebuffer to the baseLayer's framebuffer
gl.bindFramebuffer(gl.FRAMEBUFFER, session.renderState.baseLayer.framebuffer)

// Retrieve the pose of the device.
// XRFrame.getViewerPose can return null while the session attempts to establish tracking.
const pose = frame.getViewerPose(referenceSpace);
if (pose) {
// In mobile AR, we only have one view.
const view = pose.views[0];

const viewport = session.renderState.baseLayer.getViewport(view);
renderer.setSize(viewport.width, viewport.height)

// Use the view's transform matrix and projection matrix to configure the THREE.camera.
camera.matrix.fromArray(view.transform.matrix)
camera.projectionMatrix.fromArray(view.projectionMatrix);
camera.updateMatrixWorld(true);

// Render the scene with THREE.WebGLRenderer.
renderer.render(scene, camera)
}
}
session.requestAnimationFrame(onXRFrame);

}


</script>
</body>
</html>
<head>
<title>AR.js A-Frame Location-based</title>
<script src="https://aframe.io/releases/1.3.0/aframe.min.js"></script>
<script type='text/javascript' src='https://raw.githack.com/AR-js-org/AR.js/master/three.js/build/ar-threex-location-only.js'></script>
<script type='text/javascript' src='https://raw.githack.com/AR-js-org/AR.js/master/aframe/build/aframe-ar.js'></script>
</head>
<body>
<a-scene vr-mode-ui='enabled: false' arjs='sourceType: webcam; videoTexture: true; debugUIEnabled: false' renderer='antialias: true; alpha: true'>
<a-camera gps-new-camera='gpsMinDistance: 5'></a-camera>
<a-entity material='color: red' geometry='primitive: box' gps-new-entity-place="latitude: <add-your-latitude>; longitude: <add-your-longitude>" scale="10 10 10"></a-entity>
</a-scene>
</body>
</html>

0 comments on commit 46cdb20

Please sign in to comment.