Releases
v3.2
Updated to 1.21.4
Added different blinking speeds to the Game Boy Horror radar
Added new Luigi expressions
Added new unused poison mushroom variant
Added opening and leaving the lab cutscenes
Added crows for the opening cutscene
Changed Game Boy Horror to shows the direction of nearby ghosts when on the clock screen (the one seen in the E3 Demo add-on)
Changed Game Boy Horror model and textures slightly (model is now composite models, and no longer at absurd scale)
Changed item entities that are about to despawn to blink
Changed item despawn timer to match original game
Changed haunted objects', and hide and seek box variants' names
Changed alt Luigi hat texture to have a rotated L
Changed items that change states to not move up/down upon state change
Changed Chauncey's hitbox in relation to the shot balls
Changed how loaded mansion exterior is handled
Changed 3DS Remake trophy to actual furniture; stand now had a model
Fixed pulling ghosts doesn't ensure they stay within vacuuming range
Fixed gallery detection is too short
Fixed merging Boolossus doesn't move to merging point
Fixed bash scare moving doesn't work correctly with non-every tick teleport frequency
Fixed Neville and (E3 Demo) Body slammers have no model
Removed freeroaming in the Boo woods
Removed Boo Woods music
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