Auto assemble world downloads, and verify everything is in a reset state. Reset includes:
- Remove command storage
- Remove scoreboard/team data
- Remove custom boss bars
- Remove player/statistic/advancement progress data
- Remove forceloaded chunks
- Remove POI data
- Remove entities
- Remove enabled data packs, with the exception of
file/MEDACORP
- Set sendCommandFeedback to false
- Rename
Official add-on/*/*.mcmeta
files back topack.mcmeta
- Move any generated structure files to the MEDACORP data pack
Build will save a copmpressed copy of the root directory to <WORLDNAME> (v<number>).zip
, except .git/
and files included in the folder's .gitignore
Converts Euler angles to Axis-Angle or Quaternion rotations. This is to be replaced with the Animator program below.
Program for easily creating animations. Implemented:
- Automatic world/data pack detection
- Automatic animation group (entity) detection
- Automatic animation file detection
- Selecting (Composite) model files per part (variant)
- Saving selected models to file so that you're not asked every time you select that animation group
- Models get data from parent (and parent's parent's, and parent's parent's parent's, and....)
- Rendering selected models with offsets defined by animation group
To implement:
- Add checkbox for toggling between armor stand and item display
-
- toggle built-in offset
-
- toggle between just rotating, and all kinds of changes to the model transform
- Allow selecting model part to rotate them around their display center
- Read animation files
-
- Armor Stand variant (Pose)
-
- Item Display variant (transformation)
- Play animation
- Output animation files
-
- Armor Stand variant (Pose)
-
- Item Display variant (transformation)