Run build #45
Annotations
10 warnings
Run the build for StandaloneOSX
Cannot verify integrity of '77e707bd3ac4d7dc0af50e316ec82ed9d723c9946e2275d157c41d24697cc26e--UnityHubSetup.dmg'.
No checksum was provided.
For your reference, the checksum is:
sha256 "2386ea721321c12db94c90092dd95ef96476e8c3be7b2d82ec69bcbe3baad21d"
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Run the build for StandaloneOSX
/Users/runner/work/uDesktopMascot/uDesktopMascot/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/il2cppOutput/cpp: [UnityEngine.TextCoreTextEngineModule] - System.Void UnityEngine.TextCore.Text.TextGeneratorUtilities::.cctor() - Method was given it's own cpp file because it is large and costly to compile
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Run the build for StandaloneOSX
/Users/runner/work/uDesktopMascot/uDesktopMascot/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/il2cppOutput/cpp: [Unity.TextMeshPro] - System.Void TMPro.TextMeshPro::GenerateTextMesh() - Method was given it's own cpp file because it is large and costly to compile
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Run the build for StandaloneOSX
/Users/runner/work/uDesktopMascot/uDesktopMascot/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/il2cppOutput/cpp: [Unity.TextMeshPro] - System.Void TMPro.TextMeshProUGUI::GenerateTextMesh() - Method was given it's own cpp file because it is large and costly to compile
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Run the build for StandaloneOSX
/Users/runner/work/uDesktopMascot/uDesktopMascot/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/il2cppOutput/cpp: [Unity.TextMeshPro] - System.Void TMPro.TMP_TextParsingUtilities::.cctor() - Method was given it's own cpp file because it is large and costly to compile
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Run the build for StandaloneOSX
/Users/runner/work/uDesktopMascot/uDesktopMascot/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/il2cppOutput/cpp: [Unity.InputSystem] - System.Void UnityEngine.InputSystem.FastTouchscreen::.ctor() - High Variable Count of 315
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Run the build for StandaloneOSX
/Users/runner/work/uDesktopMascot/uDesktopMascot/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/il2cppOutput/cpp: [UnityEngine.TextCoreTextEngineModule] - System.Boolean UnityEngine.TextCore.Text.TextGenerator::ValidateHtmlTag(UnityEngine.TextCore.Text.TextProcessingElement[],System.Int32,System.Int32&,UnityEngine.TextCore.Text.TextGenerationSettings,UnityEngine.TextCore.Text.TextInfo,System.Boolean&) - High Variable Count of 242
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Run the build for StandaloneOSX
/Users/runner/work/uDesktopMascot/uDesktopMascot/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/il2cppOutput/cpp: [UnityEngine.TextCoreTextEngineModule] - System.Boolean UnityEngine.TextCore.Text.TextGenerator::ValidateHtmlTag(UnityEngine.TextCore.Text.TextProcessingElement[],System.Int32,System.Int32&,UnityEngine.TextCore.Text.TextGenerationSettings,UnityEngine.TextCore.Text.TextInfo,System.Boolean&) - High Instruction Count of 6342
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Run the build for StandaloneOSX
/Users/runner/work/uDesktopMascot/uDesktopMascot/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/il2cppOutput/cpp: [UnityEngine.TextCoreTextEngineModule] - System.Boolean UnityEngine.TextCore.Text.TextGenerator::ValidateHtmlTag(UnityEngine.TextCore.Text.TextProcessingElement[],System.Int32,System.Int32&,UnityEngine.TextCore.Text.TextGenerationSettings,UnityEngine.TextCore.Text.TextInfo,System.Boolean&) - High CodeSize of 18047
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Run the build for StandaloneOSX
/Users/runner/work/uDesktopMascot/uDesktopMascot/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/il2cppOutput/cpp: [UnityEngine.TextCoreTextEngineModule] - System.Void UnityEngine.TextCore.Text.TextGenerator::ParsingPhase(UnityEngine.TextCore.Text.TextInfo,UnityEngine.TextCore.Text.TextGenerationSettings,System.UInt32&,System.Single&) - High Variable Count of 310
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