Run build #69
build.yml
on: workflow_dispatch
check-branch
7s
Matrix: Run builds for Windows, Mac
Annotations
2 errors and 21 warnings
Run builds for Windows, Mac (StandaloneOSX, 6000.0.31f1)
ArgumentException: Scene file not found: ''.
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Run builds for Windows, Mac (StandaloneWindows64, 6000.0.31f1)
ArgumentException: Scene file not found: ''.
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check-branch
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636
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Run builds for Windows, Mac (StandaloneOSX, 6000.0.31f1)
Cannot verify integrity of '77e707bd3ac4d7dc0af50e316ec82ed9d723c9946e2275d157c41d24697cc26e--UnityHubSetup.dmg'.
No checksum was provided.
For your reference, the checksum is:
sha256 "2386ea721321c12db94c90092dd95ef96476e8c3be7b2d82ec69bcbe3baad21d"
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Run builds for Windows, Mac (StandaloneOSX, 6000.0.31f1)
/Users/runner/work/uDesktopMascot/uDesktopMascot/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/il2cppOutput/cpp: [Unity.TextMeshPro] - System.Void TMPro.TextMeshPro::GenerateTextMesh() - Method was given it's own cpp file because it is large and costly to compile
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Run builds for Windows, Mac (StandaloneOSX, 6000.0.31f1)
/Users/runner/work/uDesktopMascot/uDesktopMascot/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/il2cppOutput/cpp: [Unity.TextMeshPro] - System.Void TMPro.TextMeshProUGUI::GenerateTextMesh() - Method was given it's own cpp file because it is large and costly to compile
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Run builds for Windows, Mac (StandaloneOSX, 6000.0.31f1)
/Users/runner/work/uDesktopMascot/uDesktopMascot/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/il2cppOutput/cpp: [Unity.TextMeshPro] - System.Void TMPro.TMP_TextParsingUtilities::.cctor() - Method was given it's own cpp file because it is large and costly to compile
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Run builds for Windows, Mac (StandaloneOSX, 6000.0.31f1)
/Users/runner/work/uDesktopMascot/uDesktopMascot/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/il2cppOutput/cpp: [UnityEngine.TextCoreTextEngineModule] - System.Void UnityEngine.TextCore.Text.TextGeneratorUtilities::.cctor() - Method was given it's own cpp file because it is large and costly to compile
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Run builds for Windows, Mac (StandaloneOSX, 6000.0.31f1)
/Users/runner/work/uDesktopMascot/uDesktopMascot/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/il2cppOutput/cpp: [Unity.InputSystem] - System.Void UnityEngine.InputSystem.FastTouchscreen::.ctor() - High Variable Count of 315
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Run builds for Windows, Mac (StandaloneOSX, 6000.0.31f1)
/Users/runner/work/uDesktopMascot/uDesktopMascot/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/il2cppOutput/cpp: [Unity.TextMeshPro] - System.Void TMPro.TextMeshPro::GenerateTextMesh() - High Variable Count of 216
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Run builds for Windows, Mac (StandaloneOSX, 6000.0.31f1)
/Users/runner/work/uDesktopMascot/uDesktopMascot/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/il2cppOutput/cpp: [Unity.TextMeshPro] - System.Void TMPro.TextMeshPro::GenerateTextMesh() - High Instruction Count of 9702
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Run builds for Windows, Mac (StandaloneOSX, 6000.0.31f1)
/Users/runner/work/uDesktopMascot/uDesktopMascot/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/il2cppOutput/cpp: [Unity.TextMeshPro] - System.Void TMPro.TextMeshPro::GenerateTextMesh() - High CodeSize of 29806
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Run builds for Windows, Mac (StandaloneOSX, 6000.0.31f1)
/Users/runner/work/uDesktopMascot/uDesktopMascot/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/il2cppOutput/cpp: [Unity.TextMeshPro] - System.Void TMPro.TextMeshProUGUI::GenerateTextMesh() - High Variable Count of 221
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Run builds for Windows, Mac (StandaloneWindows64, 6000.0.31f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
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Run builds for Windows, Mac (StandaloneWindows64, 6000.0.31f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
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Run builds for Windows, Mac (StandaloneWindows64, 6000.0.31f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
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Run builds for Windows, Mac (StandaloneWindows64, 6000.0.31f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
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Run builds for Windows, Mac (StandaloneWindows64, 6000.0.31f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
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Run builds for Windows, Mac (StandaloneWindows64, 6000.0.31f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
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Run builds for Windows, Mac (StandaloneWindows64, 6000.0.31f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Run builds for Windows, Mac (StandaloneWindows64, 6000.0.31f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
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Run builds for Windows, Mac (StandaloneWindows64, 6000.0.31f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
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Run builds for Windows, Mac (StandaloneWindows64, 6000.0.31f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
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Artifacts
Produced during runtime
Name | Size | |
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Build-StandaloneOSX-ab36289
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1.17 GB |
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Build-StandaloneWindows64-
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626 MB |
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uDesktopMascot_win64_installer
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178 MB |
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