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Build and Release

Build and Release #2

Manually triggered January 19, 2025 16:20
Status Failure
Total duration 17m 21s
Artifacts 1

release-build.yml

on: workflow_dispatch
create_tag
8s
create_tag
check-branch
5s
check-branch
Matrix: build
release
0s
release
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3 errors and 23 warnings
build (StandaloneWindows64, 6000.0.31f1)
Process completed with exit code 1.
build (StandaloneWindows64, 6000.0.31f1)
ArgumentException: Scene file not found: ''.
build (StandaloneOSX, 6000.0.31f1)
ArgumentException: Scene file not found: ''.
create_tag
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636
create_tag
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
check-branch
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636
build (StandaloneWindows64, 6000.0.31f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
build (StandaloneWindows64, 6000.0.31f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
build (StandaloneWindows64, 6000.0.31f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
build (StandaloneWindows64, 6000.0.31f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
build (StandaloneWindows64, 6000.0.31f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
build (StandaloneWindows64, 6000.0.31f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
build (StandaloneWindows64, 6000.0.31f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
build (StandaloneWindows64, 6000.0.31f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
build (StandaloneWindows64, 6000.0.31f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
build (StandaloneWindows64, 6000.0.31f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
build (StandaloneOSX, 6000.0.31f1)
Cannot verify integrity of '77e707bd3ac4d7dc0af50e316ec82ed9d723c9946e2275d157c41d24697cc26e--UnityHubSetup.dmg'. No checksum was provided. For your reference, the checksum is: sha256 "2386ea721321c12db94c90092dd95ef96476e8c3be7b2d82ec69bcbe3baad21d"
build (StandaloneOSX, 6000.0.31f1)
Assets/uDesktopMascot/Scripts/Manager/CharacterController.cs(276,21): warning CS0219: The variable 'humanDescription' is assigned but its value is never used
build (StandaloneOSX, 6000.0.31f1)
/Users/runner/work/uDesktopMascot/uDesktopMascot/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/il2cppOutput/cpp: [UnityEngine.TextCoreTextEngineModule] - System.Void UnityEngine.TextCore.Text.TextGeneratorUtilities::.cctor() - Method was given it's own cpp file because it is large and costly to compile
build (StandaloneOSX, 6000.0.31f1)
/Users/runner/work/uDesktopMascot/uDesktopMascot/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/il2cppOutput/cpp: [Unity.TextMeshPro] - System.Void TMPro.TextMeshPro::GenerateTextMesh() - Method was given it's own cpp file because it is large and costly to compile
build (StandaloneOSX, 6000.0.31f1)
/Users/runner/work/uDesktopMascot/uDesktopMascot/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/il2cppOutput/cpp: [Unity.TextMeshPro] - System.Void TMPro.TextMeshProUGUI::GenerateTextMesh() - Method was given it's own cpp file because it is large and costly to compile
build (StandaloneOSX, 6000.0.31f1)
/Users/runner/work/uDesktopMascot/uDesktopMascot/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/il2cppOutput/cpp: [Unity.TextMeshPro] - System.Void TMPro.TMP_TextParsingUtilities::.cctor() - Method was given it's own cpp file because it is large and costly to compile
build (StandaloneOSX, 6000.0.31f1)
/Users/runner/work/uDesktopMascot/uDesktopMascot/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/il2cppOutput/cpp: [Unity.InputSystem] - System.Void UnityEngine.InputSystem.FastTouchscreen::.ctor() - High Variable Count of 315
build (StandaloneOSX, 6000.0.31f1)
/Users/runner/work/uDesktopMascot/uDesktopMascot/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/il2cppOutput/cpp: [UnityEngine.TextCoreTextEngineModule] - System.Boolean UnityEngine.TextCore.Text.TextGenerator::ValidateHtmlTag(UnityEngine.TextCore.Text.TextProcessingElement[],System.Int32,System.Int32&,UnityEngine.TextCore.Text.TextGenerationSettings,UnityEngine.TextCore.Text.TextInfo,System.Boolean&) - High Variable Count of 242
build (StandaloneOSX, 6000.0.31f1)
/Users/runner/work/uDesktopMascot/uDesktopMascot/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/il2cppOutput/cpp: [UnityEngine.TextCoreTextEngineModule] - System.Boolean UnityEngine.TextCore.Text.TextGenerator::ValidateHtmlTag(UnityEngine.TextCore.Text.TextProcessingElement[],System.Int32,System.Int32&,UnityEngine.TextCore.Text.TextGenerationSettings,UnityEngine.TextCore.Text.TextInfo,System.Boolean&) - High Instruction Count of 6342
build (StandaloneOSX, 6000.0.31f1)
/Users/runner/work/uDesktopMascot/uDesktopMascot/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/il2cppOutput/cpp: [UnityEngine.TextCoreTextEngineModule] - System.Boolean UnityEngine.TextCore.Text.TextGenerator::ValidateHtmlTag(UnityEngine.TextCore.Text.TextProcessingElement[],System.Int32,System.Int32&,UnityEngine.TextCore.Text.TextGenerationSettings,UnityEngine.TextCore.Text.TextInfo,System.Boolean&) - High CodeSize of 18047

Artifacts

Produced during runtime
Name Size
uDesktopMascot_v_mac
1.16 GB