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Run build

Run build #78

Manually triggered January 20, 2025 04:14
Status Success
Total duration 28m 47s
Artifacts 3

build.yml

on: workflow_dispatch
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8s
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Matrix: Run builds for Windows, Mac
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2 errors and 21 warnings
Run builds for Windows, Mac (StandaloneOSX, 6000.0.31f1)
ArgumentException: Scene file not found: ''.
Run builds for Windows, Mac (StandaloneWindows64, 6000.0.31f1)
ArgumentException: Scene file not found: ''.
check-branch
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636
Run builds for Windows, Mac (StandaloneOSX, 6000.0.31f1)
Cannot verify integrity of '77e707bd3ac4d7dc0af50e316ec82ed9d723c9946e2275d157c41d24697cc26e--UnityHubSetup.dmg'. No checksum was provided. For your reference, the checksum is: sha256 "2386ea721321c12db94c90092dd95ef96476e8c3be7b2d82ec69bcbe3baad21d"
Run builds for Windows, Mac (StandaloneOSX, 6000.0.31f1)
Assets/uDesktopMascot/Scripts/Manager/CharacterController.cs(276,21): warning CS0219: The variable 'humanDescription' is assigned but its value is never used
Run builds for Windows, Mac (StandaloneOSX, 6000.0.31f1)
/Users/runner/work/uDesktopMascot/uDesktopMascot/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/il2cppOutput/cpp: [Unity.TextMeshPro] - System.Void TMPro.TextMeshPro::GenerateTextMesh() - Method was given it's own cpp file because it is large and costly to compile
Run builds for Windows, Mac (StandaloneOSX, 6000.0.31f1)
/Users/runner/work/uDesktopMascot/uDesktopMascot/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/il2cppOutput/cpp: [Unity.TextMeshPro] - System.Void TMPro.TextMeshProUGUI::GenerateTextMesh() - Method was given it's own cpp file because it is large and costly to compile
Run builds for Windows, Mac (StandaloneOSX, 6000.0.31f1)
/Users/runner/work/uDesktopMascot/uDesktopMascot/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/il2cppOutput/cpp: [Unity.TextMeshPro] - System.Void TMPro.TMP_TextParsingUtilities::.cctor() - Method was given it's own cpp file because it is large and costly to compile
Run builds for Windows, Mac (StandaloneOSX, 6000.0.31f1)
/Users/runner/work/uDesktopMascot/uDesktopMascot/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/il2cppOutput/cpp: [UnityEngine.TextCoreTextEngineModule] - System.Void UnityEngine.TextCore.Text.TextGeneratorUtilities::.cctor() - Method was given it's own cpp file because it is large and costly to compile
Run builds for Windows, Mac (StandaloneOSX, 6000.0.31f1)
/Users/runner/work/uDesktopMascot/uDesktopMascot/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/il2cppOutput/cpp: [UnityEngine.TextCoreTextEngineModule] - System.Boolean UnityEngine.TextCore.Text.TextGenerator::ValidateHtmlTag(UnityEngine.TextCore.Text.TextProcessingElement[],System.Int32,System.Int32&,UnityEngine.TextCore.Text.TextGenerationSettings,UnityEngine.TextCore.Text.TextInfo,System.Boolean&) - High Variable Count of 242
Run builds for Windows, Mac (StandaloneOSX, 6000.0.31f1)
/Users/runner/work/uDesktopMascot/uDesktopMascot/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/il2cppOutput/cpp: [UnityEngine.TextCoreTextEngineModule] - System.Boolean UnityEngine.TextCore.Text.TextGenerator::ValidateHtmlTag(UnityEngine.TextCore.Text.TextProcessingElement[],System.Int32,System.Int32&,UnityEngine.TextCore.Text.TextGenerationSettings,UnityEngine.TextCore.Text.TextInfo,System.Boolean&) - High Instruction Count of 6342
Run builds for Windows, Mac (StandaloneOSX, 6000.0.31f1)
/Users/runner/work/uDesktopMascot/uDesktopMascot/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/il2cppOutput/cpp: [UnityEngine.TextCoreTextEngineModule] - System.Boolean UnityEngine.TextCore.Text.TextGenerator::ValidateHtmlTag(UnityEngine.TextCore.Text.TextProcessingElement[],System.Int32,System.Int32&,UnityEngine.TextCore.Text.TextGenerationSettings,UnityEngine.TextCore.Text.TextInfo,System.Boolean&) - High CodeSize of 18047
Run builds for Windows, Mac (StandaloneOSX, 6000.0.31f1)
/Users/runner/work/uDesktopMascot/uDesktopMascot/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/il2cppOutput/cpp: [UnityEngine.TextCoreTextEngineModule] - System.Void UnityEngine.TextCore.Text.TextGenerator::ParsingPhase(UnityEngine.TextCore.Text.TextInfo,UnityEngine.TextCore.Text.TextGenerationSettings,System.UInt32&,System.Single&) - High Variable Count of 310
Run builds for Windows, Mac (StandaloneWindows64, 6000.0.31f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
Run builds for Windows, Mac (StandaloneWindows64, 6000.0.31f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
Run builds for Windows, Mac (StandaloneWindows64, 6000.0.31f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
Run builds for Windows, Mac (StandaloneWindows64, 6000.0.31f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
Run builds for Windows, Mac (StandaloneWindows64, 6000.0.31f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
Run builds for Windows, Mac (StandaloneWindows64, 6000.0.31f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
Run builds for Windows, Mac (StandaloneWindows64, 6000.0.31f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
Run builds for Windows, Mac (StandaloneWindows64, 6000.0.31f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
Run builds for Windows, Mac (StandaloneWindows64, 6000.0.31f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
Run builds for Windows, Mac (StandaloneWindows64, 6000.0.31f1)
You are trying to import an asset which contains a global game manager. This is not allowed.

Artifacts

Produced during runtime
Name Size
Build-StandaloneOSX-b7dd59b
1.18 GB
Build-StandaloneWindows64-
635 MB
uDesktopMascot_win64_installer
182 MB