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Run build #112

Manually triggered January 24, 2025 14:00
Status Failure
Total duration 34m 49s
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build.yml

on: workflow_dispatch
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2 errors and 6 warnings
build-mac
ArgumentException: Scene file not found: ''.
build-mac
Process completed with exit code 9.
check-branch
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636
build-mac
Cannot verify integrity of '77e707bd3ac4d7dc0af50e316ec82ed9d723c9946e2275d157c41d24697cc26e--UnityHubSetup.dmg'. No checksum was provided. For your reference, the checksum is: sha256 "2386ea721321c12db94c90092dd95ef96476e8c3be7b2d82ec69bcbe3baad21d"
build-mac
Script attached to 'VRMLoader' in scene 'Assets/uDesktopMascot/Scenes/SampleScene.unity' is missing or no valid script is attached.
build-mac
Shader warning in 'VRM10/Universal Render Pipeline/MToon10': 'MToon_TransformObjectToWorldDir': implicit truncation of vector type at /Users/runner/work/uDesktopMascot/uDesktopMascot/Library/PackageCache/com.vrmc.vrm/MToon10/Shaders/vrmc_materials_mtoon_forward_vertex.hlsl(42) (on metal)
build-mac
Shader warning in 'VRM10/Universal Render Pipeline/MToon10': 'MToon_TransformObjectToWorldDir': implicit truncation of vector type at /Users/runner/work/uDesktopMascot/uDesktopMascot/Library/PackageCache/com.vrmc.vrm/MToon10/Shaders/vrmc_materials_mtoon_forward_vertex.hlsl(42) (on metal)
build-mac
Shader 'Hidden/ltspass_cutout' uses 53 texture parameters, more than the 16 supported by the current graphics device.