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Run build #143

Manually triggered January 26, 2025 07:10
Status Success
Total duration 14m 28s
Artifacts 2

build.yml

on: workflow_dispatch
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1 error and 11 warnings
build-mac
ArgumentException: Scene file not found: ''.
check-branch
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636
build-mac
Cannot verify integrity of '77e707bd3ac4d7dc0af50e316ec82ed9d723c9946e2275d157c41d24697cc26e--UnityHubSetup.dmg'. No checksum was provided. For your reference, the checksum is: sha256 "2386ea721321c12db94c90092dd95ef96476e8c3be7b2d82ec69bcbe3baad21d"
build-mac
Assets/uDesktopMascot/Scripts/Manager/BGMController.cs(37,21): warning CS0414: The field 'BGMController._currentBgmIndex' is assigned but its value is never used
build-mac
Shader warning in 'VRM10/Universal Render Pipeline/MToon10': 'MToon_TransformObjectToWorldDir': implicit truncation of vector type at /Users/runner/work/uDesktopMascot/uDesktopMascot/Library/PackageCache/com.vrmc.vrm/MToon10/Shaders/vrmc_materials_mtoon_forward_vertex.hlsl(42) (on metal)
build-mac
Shader warning in 'VRM10/Universal Render Pipeline/MToon10': 'MToon_TransformObjectToWorldDir': implicit truncation of vector type at /Users/runner/work/uDesktopMascot/uDesktopMascot/Library/PackageCache/com.vrmc.vrm/MToon10/Shaders/vrmc_materials_mtoon_forward_vertex.hlsl(42) (on metal)
build-mac
/Users/runner/work/uDesktopMascot/uDesktopMascot/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/il2cppOutput/cpp: [Unity.TextMeshPro] - System.Void TMPro.TextMeshPro::GenerateTextMesh() - Method was given it's own cpp file because it is large and costly to compile
build-mac
/Users/runner/work/uDesktopMascot/uDesktopMascot/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/il2cppOutput/cpp: [Unity.TextMeshPro] - System.Void TMPro.TextMeshProUGUI::GenerateTextMesh() - Method was given it's own cpp file because it is large and costly to compile
build-mac
/Users/runner/work/uDesktopMascot/uDesktopMascot/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/il2cppOutput/cpp: [Unity.TextMeshPro] - System.Void TMPro.TMP_TextParsingUtilities::.cctor() - Method was given it's own cpp file because it is large and costly to compile
build-mac
/Users/runner/work/uDesktopMascot/uDesktopMascot/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/il2cppOutput/cpp: [UnityEngine.TextCoreTextEngineModule] - System.Void UnityEngine.TextCore.Text.TextGeneratorUtilities::.cctor() - Method was given it's own cpp file because it is large and costly to compile
build-mac
/Users/runner/work/uDesktopMascot/uDesktopMascot/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/il2cppOutput/cpp: [Unity.InputSystem] - System.Void UnityEngine.InputSystem.FastTouchscreen::.ctor() - High Variable Count of 315
build-mac
/Users/runner/work/uDesktopMascot/uDesktopMascot/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/il2cppOutput/cpp: [Unity.TextMeshPro] - System.Void TMPro.TextMeshPro::GenerateTextMesh() - High Variable Count of 216

Artifacts

Produced during runtime
Name Size
Build-StandaloneOSX-v0.1.0
100 MB
uDesktopMascot_mac_installer_v0.1.0
96.5 MB