v0.3.0 #228
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1 error and 10 warnings
Run the build for StandaloneOSX
ArgumentException: Scene file not found: ''.
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Run the build for StandaloneOSX
Cannot verify integrity of '77e707bd3ac4d7dc0af50e316ec82ed9d723c9946e2275d157c41d24697cc26e--UnityHubSetup.dmg'.
No checksum was provided.
For your reference, the checksum is:
sha256 "2386ea721321c12db94c90092dd95ef96476e8c3be7b2d82ec69bcbe3baad21d"
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Run the build for StandaloneOSX
Shader warning in 'VRM10/Universal Render Pipeline/MToon10': 'MToon_TransformObjectToWorldDir': implicit truncation of vector type at /Users/runner/work/uDesktopMascot/uDesktopMascot/Library/PackageCache/com.vrmc.vrm/MToon10/Shaders/vrmc_materials_mtoon_forward_vertex.hlsl(42) (on metal)
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Run the build for StandaloneOSX
Shader warning in 'VRM10/Universal Render Pipeline/MToon10': 'MToon_TransformObjectToWorldDir': implicit truncation of vector type at /Users/runner/work/uDesktopMascot/uDesktopMascot/Library/PackageCache/com.vrmc.vrm/MToon10/Shaders/vrmc_materials_mtoon_forward_vertex.hlsl(42) (on metal)
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Run the build for StandaloneOSX
/Users/runner/work/uDesktopMascot/uDesktopMascot/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/il2cppOutput/cpp: [Unity.TextMeshPro] - System.Void TMPro.TextMeshPro::GenerateTextMesh() - Method was given it's own cpp file because it is large and costly to compile
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Run the build for StandaloneOSX
/Users/runner/work/uDesktopMascot/uDesktopMascot/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/il2cppOutput/cpp: [Unity.TextMeshPro] - System.Void TMPro.TextMeshProUGUI::GenerateTextMesh() - Method was given it's own cpp file because it is large and costly to compile
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Run the build for StandaloneOSX
/Users/runner/work/uDesktopMascot/uDesktopMascot/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/il2cppOutput/cpp: [Unity.TextMeshPro] - System.Void TMPro.TMP_TextParsingUtilities::.cctor() - Method was given it's own cpp file because it is large and costly to compile
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Run the build for StandaloneOSX
/Users/runner/work/uDesktopMascot/uDesktopMascot/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/il2cppOutput/cpp: [UnityEngine.TextCoreTextEngineModule] - System.Void UnityEngine.TextCore.Text.TextGeneratorUtilities::.cctor() - Method was given it's own cpp file because it is large and costly to compile
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Run the build for StandaloneOSX
/Users/runner/work/uDesktopMascot/uDesktopMascot/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/il2cppOutput/cpp: [mscorlib] - System.Void System.Security.Cryptography.RIPEMD160Managed::MDTransform(System.UInt32*,System.UInt32*,System.Byte*) - High Instruction Count of 5579
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Run the build for StandaloneOSX
/Users/runner/work/uDesktopMascot/uDesktopMascot/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/il2cppOutput/cpp: [Unity.InputSystem] - System.Void UnityEngine.InputSystem.FastTouchscreen::.ctor() - High Variable Count of 315
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Run the build for StandaloneOSX
/Users/runner/work/uDesktopMascot/uDesktopMascot/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/il2cppOutput/cpp: [Unity.TextMeshPro] - System.Void TMPro.TextMeshPro::GenerateTextMesh() - High Variable Count of 216
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