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Run build

Run build #255

Triggered via schedule March 2, 2025 01:06
Status Success
Total duration 37m 29s
Artifacts 4

build.yml

on: schedule
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2 errors and 20 warnings
build-mac
ArgumentException: Scene file not found: ''.
build-windows
ArgumentException: Scene file not found: ''.
build-mac
Cannot verify integrity of '77e707bd3ac4d7dc0af50e316ec82ed9d723c9946e2275d157c41d24697cc26e--UnityHubSetup.dmg'. No checksum was provided. For your reference, the checksum is: sha256 "b5fad839aa019d138ba94a2c691f36b412a79205d083feff692b82883732085f"
build-mac
Shader warning in 'VRM10/Universal Render Pipeline/MToon10': 'MToon_TransformObjectToWorldDir': implicit truncation of vector type at /Users/runner/work/uDesktopMascot/uDesktopMascot/Library/PackageCache/com.vrmc.vrm/MToon10/Shaders/vrmc_materials_mtoon_forward_vertex.hlsl(42) (on metal)
build-mac
Shader warning in 'VRM10/Universal Render Pipeline/MToon10': 'MToon_TransformObjectToWorldDir': implicit truncation of vector type at /Users/runner/work/uDesktopMascot/uDesktopMascot/Library/PackageCache/com.vrmc.vrm/MToon10/Shaders/vrmc_materials_mtoon_forward_vertex.hlsl(42) (on metal)
build-mac
/Users/runner/work/uDesktopMascot/uDesktopMascot/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/il2cppOutput/cpp: [Unity.TextMeshPro] - System.Void TMPro.TextMeshPro::GenerateTextMesh() - Method was given it's own cpp file because it is large and costly to compile
build-mac
/Users/runner/work/uDesktopMascot/uDesktopMascot/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/il2cppOutput/cpp: [Unity.TextMeshPro] - System.Void TMPro.TextMeshProUGUI::GenerateTextMesh() - Method was given it's own cpp file because it is large and costly to compile
build-mac
/Users/runner/work/uDesktopMascot/uDesktopMascot/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/il2cppOutput/cpp: [Unity.TextMeshPro] - System.Void TMPro.TMP_TextParsingUtilities::.cctor() - Method was given it's own cpp file because it is large and costly to compile
build-mac
/Users/runner/work/uDesktopMascot/uDesktopMascot/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/il2cppOutput/cpp: [UnityEngine.TextCoreTextEngineModule] - System.Void UnityEngine.TextCore.Text.TextGeneratorUtilities::.cctor() - Method was given it's own cpp file because it is large and costly to compile
build-mac
/Users/runner/work/uDesktopMascot/uDesktopMascot/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/il2cppOutput/cpp: [mscorlib] - System.Void System.Security.Cryptography.RIPEMD160Managed::MDTransform(System.UInt32*,System.UInt32*,System.Byte*) - High Instruction Count of 5579
build-mac
/Users/runner/work/uDesktopMascot/uDesktopMascot/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/il2cppOutput/cpp: [Unity.InputSystem] - System.Void UnityEngine.InputSystem.FastTouchscreen::.ctor() - High Variable Count of 315
build-mac
/Users/runner/work/uDesktopMascot/uDesktopMascot/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/il2cppOutput/cpp: [UnityEngine.TextCoreTextEngineModule] - System.Boolean UnityEngine.TextCore.Text.TextGenerator::ValidateHtmlTag(UnityEngine.TextCore.Text.TextProcessingElement[],System.Int32,System.Int32&,UnityEngine.TextCore.Text.TextGenerationSettings,UnityEngine.TextCore.Text.TextInfo,System.Boolean&) - High Variable Count of 242
build-windows
You are trying to import an asset which contains a global game manager. This is not allowed.
build-windows
You are trying to import an asset which contains a global game manager. This is not allowed.
build-windows
You are trying to import an asset which contains a global game manager. This is not allowed.
build-windows
You are trying to import an asset which contains a global game manager. This is not allowed.
build-windows
You are trying to import an asset which contains a global game manager. This is not allowed.
build-windows
You are trying to import an asset which contains a global game manager. This is not allowed.
build-windows
You are trying to import an asset which contains a global game manager. This is not allowed.
build-windows
You are trying to import an asset which contains a global game manager. This is not allowed.
build-windows
You are trying to import an asset which contains a global game manager. This is not allowed.
build-windows
You are trying to import an asset which contains a global game manager. This is not allowed.

Artifacts

Produced during runtime
Name Size
Build-StandaloneOSX-v0.3.0
121 MB
Build-StandaloneWindows64-v0.3.0
207 MB
uDesktopMascot_mac_installer_v0.3.0
116 MB
uDesktopMascot_win64_installer_v0.3.0
145 MB