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Merge pull request #11 from Doctor-Cpu/lights
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change base lighting values to be more blue
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Doctor-Cpu authored Aug 8, 2024
2 parents fe39f8a + 302011b commit 6016669
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Showing 2 changed files with 8 additions and 8 deletions.
6 changes: 3 additions & 3 deletions Resources/Prototypes/Entities/Objects/Power/lights.yml
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description: A light fixture.
components:
- type: LightBulb
color: "#FFE4CE" # 5000K color temp
lightEnergy: 0.8
color: "#F0F1FF" # 7200K color temp
lightEnergy: 0.9
lightRadius: 10
lightSoftness: 1
lightSoftness: 0.8
PowerUse: 25

- type: entity
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Expand Up @@ -32,18 +32,18 @@
shader: unshaded
state: base
- type: PointLight
color: "#FFE4CE" # 5000K color temp
energy: 0.8
color: "#F0F1FF" # 7200K color temp
energy: 0.9
radius: 10
softness: 1
softness: 0.8
offset: "0, -0.5"
- type: Damageable
damageContainer: Inorganic
damageModifierSet: Metallic
- type: RCDDeconstructable
cost: 4
delay: 2
fx: EffectRCDDeconstruct2
fx: EffectRCDDeconstruct2
- type: Destructible
thresholds:
- trigger:
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mode: SnapgridCenter
snap:
- Wallmount

- type: entity
name: light
description: "A light fixture. Draws power and produces light when equipped with a light tube."
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