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Hardware accelerated (OpenCL) Conway's game of life and .rle decoder

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MitchellHansen/conways-game-of-life-opencl

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With the cl_khr_gl_sharing extension to the OpenCL API, we can do a zero copy share of the automata data and the rendered textures. This speeds up the sim quite significantly, getting 1500 cycles per second on a 1920x1080 grid of single pixel cells

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Hardware accelerated (OpenCL) Conway's game of life and .rle decoder

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