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* -text |
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# Raspberry Flavoured (mirror) | ||
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[CurseForge](https://www.curseforge.com/minecraft/modpacks/raspberry-flavoured) |
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[General] | ||
"FastFlyBlockBreaking enabled" = true | ||
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RMBTweak=1 | ||
LMBTweakWithItem=1 | ||
LMBTweakWithoutItem=1 | ||
WheelTweak=1 | ||
WheelSearchOrder=1 | ||
WheelScrollDirection=0 | ||
ScrollItemScaling=0 | ||
Debug=0 |
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This directory is for a few additional options for YUNG's Extras. | ||
Options provided may vary by version. | ||
This directory contains subdirectories for supported versions. The first time you run YUNG's Extras, a version subdirectory will be created if that version supports advanced options. | ||
For example, the first time you use YUNG's Extras for MC 1.16 on Forge, the 'forge-1_16' subdirectory will be created in this folder. | ||
If no subdirectory for your version is created, then that version probably does not support the additional options. | ||
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NOTE -- AS OF 1.19, ALL SPAWN RATE RELATED OPTIONS MUST NOW BE MODIFIED VIA DATA PACK. |
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###################################### | ||
# wishing_wells.json # | ||
###################################### | ||
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This file contains a BlockStateRandomizer (see below) describing the probability of a given block being chosen. | ||
These probabilities are used for Wishing Wells, which have | ||
loot deposits at the bottom of them. | ||
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###################################### | ||
# BlockStateRandomizer # | ||
###################################### | ||
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Describes a set of blockstates and the probability of each blockstate being chosen. | ||
- entries: An object where each entry's key is a blockstate, and each value is that blockstate's probability of being chosen. | ||
The total sum of all probabilities SHOULD NOT exceed 1.0! | ||
- defaultBlock: The blockstate used for any leftover probability ranges. | ||
For example, if the total sum of all the probabilities of the entries is 0.6, then | ||
there is a 0.4 chance of the defaultBlock being selected. | ||
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Here's an example randomizer: | ||
"entries": { | ||
"minecraft:cobblestone": 0.25, | ||
"minecraft:air": 0.2, | ||
"minecraft:stone_bricks": 0.1 | ||
}, | ||
"defaultBlock": "minecraft:oak_planks" | ||
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For each block, this randomizer has a 25% chance of returning cobblestone, 20% chance of choosing air, | ||
10% chance of choosing stone bricks, and a 100 - (25 + 20 + 10) = 45% chance of choosing oak planks (since it's the default block). |
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{ | ||
"lootBlockChances": { | ||
"entries": { | ||
"minecraft:gold_block": 0.01, | ||
"minecraft:emerald_ore": 0.05, | ||
"minecraft:gold_ore": 0.5 | ||
}, | ||
"defaultBlock": "minecraft:sandstone" | ||
} | ||
} |
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[overrides] | ||
#Removes and hides Farmer's Delight's ItemGroup and move the items to vanilla ItemGroups | ||
replaceFDItemGroup = true | ||
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{ | ||
"version": 7, | ||
"FoodItems": { | ||
"FriedEgg": false, | ||
"BerryPie": false, | ||
"HoneyedApple": false | ||
}, | ||
"WateringCan": false, | ||
"RoseGold": true, | ||
"Ropes": false, | ||
"EnchantmentPrecision": false, | ||
"EnchantmentSpeed": false, | ||
"Wrench": false, | ||
"CopperPatina": false, | ||
"AmethystLamp": { | ||
"enabled": true, | ||
"despawnChance": 0.5 | ||
}, | ||
"Crossbows": false, | ||
"TridentShard": false, | ||
"GlowStick": false, | ||
"GildedNetherite": false, | ||
"DepthMeter": { | ||
"enabled": false, | ||
"displayElevationAlways": false | ||
}, | ||
"MysteriousBundle": true, | ||
"CompostableRottenFlesh": true, | ||
"MusicDiscs": false, | ||
"NoteBlockAmethystSounds": false, | ||
"ShipwreckSpyglassLoot": true, | ||
"PocketJukebox": false, | ||
"ChickenNugget": false, | ||
"PoweredRailsCopperRecipe": true, | ||
"GoldRing": false, | ||
"GlowBerryEatGlow": { | ||
"enabled": false, | ||
"duration": 5 | ||
}, | ||
"HastePotions": false, | ||
"BundleRecipe": false | ||
} |
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#Client Configuration | ||
[client] | ||
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[client.visual_options] | ||
# If plaques should show on the top of the screen. | ||
on_top = true | ||
# The distance from the top or bottom of the screen, in pixels. | ||
#Range: 8 ~ 256 | ||
distance = 16 | ||
# Hide waila/hwyla/jade popups while plaques are showing. | ||
hide_waila = true | ||
# If plaques should show for task advancements (normal advancements). | ||
tasks = true | ||
# If plaques should show for goal advancements (medium-difficulty advancements). | ||
goals = true | ||
# If plaques should show for challenge advancements (high-difficulty advancements). | ||
challenges = true | ||
# Text color to use for plaque titles (like "Advancement made!"). Can be entered as an 8-digit hex color code 0xAARRGGBB for convenience. | ||
#Range: 0 ~ 4294967295 | ||
title_color = 4281541120 | ||
# Text color to use for advancement names on plaques. Can be entered as an 8-digit hex color code 0xAARRGGBB for convenience. | ||
#Range: 0 ~ 4294967295 | ||
name_color = 4294967295 | ||
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[client.duration_options] | ||
# Duration of the shiny effect fade in for tasks. | ||
#Range: 0.1 ~ 3.0 | ||
task_effect_fadein = 0.5 | ||
# Duration of the shiny effect fade out for tasks. | ||
#Range: 0.1 ~ 3.0 | ||
task_effect_fadeout = 1.0 | ||
# Duration of the plaques for tasks (minus the effect fade in/out durations). | ||
#Range: 2.0 ~ 10.0 | ||
task_duration = 3.0 | ||
# Duration of the shiny effect fade in for goals. | ||
#Range: 0.1 ~ 3.0 | ||
goal_effect_fadein = 0.5 | ||
# Duration of the shiny effect fade out for goals. | ||
#Range: 0.1 ~ 3.0 | ||
goal_effect_fadeout = 1.5 | ||
# Duration of the plaques for goals (minus the effect fade in/out durations). | ||
#Range: 2.0 ~ 10.0 | ||
goal_duration = 4.5 | ||
# Duration of the shiny effect fade in for challenges. | ||
#Range: 0.1 ~ 3.0 | ||
challenge_effect_fadein = 1.25 | ||
# Duration of the shiny effect fade out for challenges. | ||
#Range: 0.1 ~ 3.0 | ||
challenge_effect_fadeout = 2.0 | ||
# Duration of the plaques for challenges (minus the effect fade in/out durations). | ||
#Range: 2.0 ~ 10.0 | ||
challenge_duration = 7.0 | ||
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[client.functionality_options] | ||
# Whitelist of advancements to show plaques for. Leave empty to display for all. | ||
whitelist = [] | ||
# If task sounds should be muted. | ||
mute_tasks = false | ||
# If goal sounds should be muted. | ||
mute_goals = false | ||
# If challenge sounds should be muted. | ||
mute_challenges = false | ||
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[tweaks] | ||
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[tweaks.infinity] | ||
#Adds a special texture for arrows shot from infinity bows | ||
"Infinity arrow texture" = true | ||
#Adds a glint on arrows shot from infinity bows | ||
"Infinity arrow glint" = true | ||
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[enchantments] | ||
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[enchantments.alleviating] | ||
#Armor enchantment that heals the user when collecting experience | ||
"Enable Alleviating" = true | ||
#How much the experience value is multiplied by into health | ||
#Range: 0.0 ~ 1.7976931348623157E308 | ||
"Healing factor" = 0.25 | ||
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[enchantments.reeling] | ||
#Crossbow enchantment that pulls targets towards the user | ||
"Enable Reeling" = true | ||
#How much the target is affected on the horizontal axis | ||
#Range: 0.0 ~ 1.7976931348623157E308 | ||
"Horizontal factor" = 0.5 | ||
#How much the target is affected on the vertical axis | ||
#Range: 0.0 ~ 1.7976931348623157E308 | ||
"Vertical factor" = 0.25 | ||
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[enchantments.reforming] | ||
#Gear enchantment that very slowly repairs items over time | ||
"Enable Reforming" = true | ||
#How many ticks it takes a reforming item to repair | ||
#Range: > 0 | ||
"Reforming tick rate" = 300 | ||
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[enchantments.shockwave] | ||
#Boots enchantment that creates a shockwave when taking fall damage | ||
"Enable Shockwave" = true | ||
#If Shockwave tramples farmland within the wave radius | ||
"Shockwave tramples farmland" = true | ||
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[enchantments.vengeance] | ||
#Armor enchantment that stores incoming damage and applies it to user's next attack | ||
"Enable Vengeance" = true | ||
#How much the damage taken with vengeance is multiplied for attacks | ||
#Range: 0.0 ~ 1.7976931348623157E308 | ||
"Damage factor" = 0.025 | ||
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[enchantments.spread_of_ailments] | ||
#Crossbow enchantment that applies the user's active effects to their arrows | ||
"Enable Spread of Ailments" = true | ||
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[enchantments.launch] | ||
#Weapon enchantment that launches enemies upwards rather than away | ||
"Enable Launch" = true | ||
#How much the target is affected on the vertical axis | ||
#Range: 0.0 ~ 1.7976931348623157E308 | ||
"Vertical factor" = 0.35 | ||
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[enchantments.obedience] | ||
#Horse armor enchantment tha prevents the horse from roaming around | ||
"Enable Obedience" = true | ||
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[curses] | ||
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[curses.ascension_curse] | ||
#Curse that causes the cursed item to float upwards when dropped | ||
"Enable Curse of Ascension" = true | ||
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[curses.fleeting_curse] | ||
#Curse that causes nearby entities to repel the cursed item | ||
"Enable Curse of Fleeting" = true | ||
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[tweaks] | ||
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[tweaks.horse_armor] | ||
#Allow horse armor to be enchanted | ||
"Enchantable horse armor" = false | ||
#If horse armor can appear enchanted when found in loot tables | ||
"Generates in loot tables" = false | ||
#Which loot tables horse armor can't appear enchanted in | ||
"Unenchanted loot tables" = ["minecraft:chests/village/village_weaponsmith", "minecraft:chests/stronghold_corridor", "minecraft:chests/nether_bridge"] | ||
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[tweaks.bane_of_arthropods] | ||
#If Bane of Arthropods increases the mining speed of Cobwebs | ||
"Bane of Arthropods mines cobwebs faster" = true | ||
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[tweaks.feather_falling] | ||
#If having Feather Falling prevents farmland from being trampled | ||
"Feather Falling prevents trampling" = true | ||
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[tweaks.infinity] | ||
#If Infinity requires an arrow in the player's inventory in order to shoot | ||
"Infinity requires arrows" = false | ||
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[tweaks.protection] | ||
#Remove the base Protection enchantment, requiring players to choose between the other types | ||
"Disable Protection" = true | ||
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[tweaks.riptide] | ||
#Allow Riptide to function when in cauldrons | ||
"Riptide works in cauldrons" = true | ||
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[tweaks.soul_speed] | ||
#Instead of losing durability as you run, Soul Speed makes incoming damage increase when on Soul Speed blocks | ||
"Soul Speed change" = true | ||
#How much damage is multiplied when hurt on Soul Speed blocks | ||
#Range: 0.0 ~ 1.7976931348623157E308 | ||
"Damage factor" = 1.5 | ||
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[tweaks.experience] | ||
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[tweaks.experience.dropped_xp] | ||
#If the player drops a flat percentage of their experience rather than capping at level 7 | ||
"Drop experience percentage" = false | ||
#What percentage of the player's total experience is dropped | ||
#Range: 0.0 ~ 1.0 | ||
"Experience percentage" = 0.75 | ||
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[tweaks.experience.level_scaling] | ||
#Remove the amount of experience per level increasing (experimental) | ||
"Remove level scaling" = false | ||
#The amount of experience per level, if level scaling is removed (experimental) | ||
#Range: > 0 | ||
"Experience per level" = 50 | ||
#If the level scaling should only be modified after it reaches the 'Experience per level' value (experimental) | ||
"Remove level scaling after cap" = true | ||
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[tweaks.experience.ender_dragon] | ||
#If Ender Dragon experience dropping should be adjusted (to account for level scaling) | ||
"Adjust Ender Dragon experience drop" = false | ||
#The amount of experience (in points) that should be dropped by the Ender Dragon | ||
#Range: > 0 | ||
"Ender Dragon experience drop" = 3000 | ||
#The amount of experience (in points) that should be dropped by a respawned Ender Dragon | ||
#Range: > 0 | ||
"Respawned Ender Dragon experience drop" = 750 | ||
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[tweaks.experience.anvil] | ||
#If renaming items should always cost 1 experience | ||
"Cheap item renaming" = true | ||
#Remove the cap of 40 on anvil repairing prices | ||
"Remove too expensive" = true | ||
#If anvils can be repaired by right clicking with an iron ingot or using a dispenser | ||
"Anvil ingot repairing" = false | ||
#The amount of tries it should take on average to repair an anvil with an ingot (1 in x chance) | ||
#Range: > 0 | ||
"Ingot repair chance" = 5 | ||
#If anvil transaction costs should be capped at a certain level | ||
"Cap anvil costs" = false | ||
#The max amount of levels an anvil transaction should be able to cost | ||
#Range: > 1 | ||
"Anvil cost cap" = 30 | ||
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