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This is the sixths step of refactoring:
We've further cleaned up the Player component by removing DOM access function and simplified the collision logic by creating
Rect
andCollider
helper classes. Each collidable component now uses a newuseColliders
custom hook that pushes it's collision info such as position, size, type and what happens on collision to the global context's colliders array that is then being looped within the Player component and react to collisions differently based on their type. This setup is much easier to follow, manage and update, we can easily make our coins do damage or fire yeild bonus points.