A Real-Time Rendering framework and game engine
To get a sense of the technologies used by this library, the major dependencies are
- GLFW-b -- github
- OpenGL -- github
- OpenAL -- github
- JuicyPixels -- github
- HCodecs -- github
- Netwire 5 -- github
- Linear -- github
- FreeType -- github
At the moment, the library is undergoing pretty massive an unstable API changes. As such, there isn't really a good "workflow". However, I will try to keep the stack.yaml
in the root directory up to date such that the project builds from HEAD. If the stack.yaml is not present, then it should be generated via
stack init . --solver
If it is present, then you can simply continue with building and executing the examples:
stack build --flag lambency:examples
stack exec lambcubedemo