Adds medipen refillers to all in-rotation stations. #11448
Annotations
10 errors and 1 notice
code/datums/components/_component.dm#L318
[14:30:20] Runtime in code/datums/components/_component.dm,318: Attempted to add a new component of type [/datum/component/movable_physics] to a qdeleting parent of type [/obj/effect/decal/cleanable/blood/particle]!
proc name: AddComponent (/datum/proc/_AddComponent)
src: the blood droplet (/obj/effect/decal/cleanable/blood/particle)
src.loc: null
call stack:
the blood droplet (/obj/effect/decal/cleanable/blood/particle): AddComponent(/list (/list), null)
the blood droplet (/obj/effect/decal/cleanable/blood/particle): initialize physics()
the blood droplet (/obj/effect/decal/cleanable/blood/particle): start movement(352)
the space cat (/mob/living/simple_animal/pet/cat/space): blood particles(5, 238, 70, 120, 4, 11)
the space cat (/mob/living/simple_animal/pet/cat/space): gib(null, null, null)
the space cat (/mob/living/simple_animal/pet/cat/space): gib()
the space cat (/mob/living/simple_animal/pet/cat/space): gib()
nuke gib(the space cat (/mob/living/simple_animal/pet/cat/space), the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate))
/datum/callback (/datum/callback): Invoke(the space cat (/mob/living/simple_animal/pet/cat/space), the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate))
callback on everyone on z(/list (/list), /datum/callback (/datum/callback), the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate))
the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate): nuke effects(/list (/list))
the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate): nuke effects(/list (/list))
the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate): really actually explode(4)
the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate): actually explode()
/datum/unit_test/nuke_cinemati... (/datum/unit_test/nuke_cinematic): Run()
RunUnitTest(/datum/unit_test/nuke_cinemati... (/datum/unit_test/nuke_cinematic), /list (/list))
RunUnitTests()
/datum/callback (/datum/callback): InvokeAsync()
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monkestation/code/modules/blood_for_the_blood_gods/particle.dm#L26
[14:30:20] Runtime in monkestation/code/modules/blood_for_the_blood_gods/particle.dm,26: Cannot execute null.set angle().
proc name: start movement (/obj/effect/decal/cleanable/blood/particle/proc/start_movement)
src: the blood droplet (/obj/effect/decal/cleanable/blood/particle)
src.loc: null
call stack:
the blood droplet (/obj/effect/decal/cleanable/blood/particle): start movement(352)
the space cat (/mob/living/simple_animal/pet/cat/space): blood particles(5, 238, 70, 120, 4, 11)
the space cat (/mob/living/simple_animal/pet/cat/space): gib(null, null, null)
the space cat (/mob/living/simple_animal/pet/cat/space): gib()
the space cat (/mob/living/simple_animal/pet/cat/space): gib()
nuke gib(the space cat (/mob/living/simple_animal/pet/cat/space), the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate))
/datum/callback (/datum/callback): Invoke(the space cat (/mob/living/simple_animal/pet/cat/space), the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate))
callback on everyone on z(/list (/list), /datum/callback (/datum/callback), the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate))
the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate): nuke effects(/list (/list))
the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate): nuke effects(/list (/list))
the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate): really actually explode(4)
the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate): actually explode()
/datum/unit_test/nuke_cinemati... (/datum/unit_test/nuke_cinematic): Run()
RunUnitTest(/datum/unit_test/nuke_cinemati... (/datum/unit_test/nuke_cinematic), /list (/list))
RunUnitTests()
/datum/callback (/datum/callback): InvokeAsync()
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code/datums/components/_component.dm#L318
[14:30:20] Runtime in code/datums/components/_component.dm,318: Attempted to add a new component of type [/datum/component/movable_physics] to a qdeleting parent of type [/obj/effect/decal/cleanable/blood/particle]!
proc name: AddComponent (/datum/proc/_AddComponent)
src: the blood droplet (/obj/effect/decal/cleanable/blood/particle)
src.loc: null
call stack:
the blood droplet (/obj/effect/decal/cleanable/blood/particle): AddComponent(/list (/list), null)
the blood droplet (/obj/effect/decal/cleanable/blood/particle): initialize physics()
the blood droplet (/obj/effect/decal/cleanable/blood/particle): start movement(327)
the space cat (/mob/living/simple_animal/pet/cat/space): blood particles(5, 238, 70, 120, 4, 11)
the space cat (/mob/living/simple_animal/pet/cat/space): gib(null, null, null)
the space cat (/mob/living/simple_animal/pet/cat/space): gib()
the space cat (/mob/living/simple_animal/pet/cat/space): gib()
nuke gib(the space cat (/mob/living/simple_animal/pet/cat/space), the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate))
/datum/callback (/datum/callback): Invoke(the space cat (/mob/living/simple_animal/pet/cat/space), the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate))
callback on everyone on z(/list (/list), /datum/callback (/datum/callback), the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate))
the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate): nuke effects(/list (/list))
the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate): nuke effects(/list (/list))
the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate): really actually explode(4)
the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate): actually explode()
/datum/unit_test/nuke_cinemati... (/datum/unit_test/nuke_cinematic): Run()
RunUnitTest(/datum/unit_test/nuke_cinemati... (/datum/unit_test/nuke_cinematic), /list (/list))
RunUnitTests()
/datum/callback (/datum/callback): InvokeAsync()
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monkestation/code/modules/blood_for_the_blood_gods/particle.dm#L26
[14:30:20] Runtime in monkestation/code/modules/blood_for_the_blood_gods/particle.dm,26: Cannot execute null.set angle().
proc name: start movement (/obj/effect/decal/cleanable/blood/particle/proc/start_movement)
src: the blood droplet (/obj/effect/decal/cleanable/blood/particle)
src.loc: null
call stack:
the blood droplet (/obj/effect/decal/cleanable/blood/particle): start movement(327)
the space cat (/mob/living/simple_animal/pet/cat/space): blood particles(5, 238, 70, 120, 4, 11)
the space cat (/mob/living/simple_animal/pet/cat/space): gib(null, null, null)
the space cat (/mob/living/simple_animal/pet/cat/space): gib()
the space cat (/mob/living/simple_animal/pet/cat/space): gib()
nuke gib(the space cat (/mob/living/simple_animal/pet/cat/space), the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate))
/datum/callback (/datum/callback): Invoke(the space cat (/mob/living/simple_animal/pet/cat/space), the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate))
callback on everyone on z(/list (/list), /datum/callback (/datum/callback), the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate))
the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate): nuke effects(/list (/list))
the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate): nuke effects(/list (/list))
the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate): really actually explode(4)
the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate): actually explode()
/datum/unit_test/nuke_cinemati... (/datum/unit_test/nuke_cinematic): Run()
RunUnitTest(/datum/unit_test/nuke_cinemati... (/datum/unit_test/nuke_cinematic), /list (/list))
RunUnitTests()
/datum/callback (/datum/callback): InvokeAsync()
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code/datums/components/_component.dm#L318
[14:30:20] Runtime in code/datums/components/_component.dm,318: Attempted to add a new component of type [/datum/component/movable_physics] to a qdeleting parent of type [/obj/effect/decal/cleanable/blood/particle]!
proc name: AddComponent (/datum/proc/_AddComponent)
src: the blood droplet (/obj/effect/decal/cleanable/blood/particle)
src.loc: null
call stack:
the blood droplet (/obj/effect/decal/cleanable/blood/particle): AddComponent(/list (/list), null)
the blood droplet (/obj/effect/decal/cleanable/blood/particle): initialize physics()
the blood droplet (/obj/effect/decal/cleanable/blood/particle): start movement(313)
the space cat (/mob/living/simple_animal/pet/cat/space): blood particles(5, 238, 70, 120, 4, 11)
the space cat (/mob/living/simple_animal/pet/cat/space): gib(null, null, null)
the space cat (/mob/living/simple_animal/pet/cat/space): gib()
the space cat (/mob/living/simple_animal/pet/cat/space): gib()
nuke gib(the space cat (/mob/living/simple_animal/pet/cat/space), the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate))
/datum/callback (/datum/callback): Invoke(the space cat (/mob/living/simple_animal/pet/cat/space), the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate))
callback on everyone on z(/list (/list), /datum/callback (/datum/callback), the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate))
the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate): nuke effects(/list (/list))
the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate): nuke effects(/list (/list))
the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate): really actually explode(4)
the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate): actually explode()
/datum/unit_test/nuke_cinemati... (/datum/unit_test/nuke_cinematic): Run()
RunUnitTest(/datum/unit_test/nuke_cinemati... (/datum/unit_test/nuke_cinematic), /list (/list))
RunUnitTests()
/datum/callback (/datum/callback): InvokeAsync()
|
monkestation/code/modules/blood_for_the_blood_gods/particle.dm#L26
[14:30:20] Runtime in monkestation/code/modules/blood_for_the_blood_gods/particle.dm,26: Cannot execute null.set angle().
proc name: start movement (/obj/effect/decal/cleanable/blood/particle/proc/start_movement)
src: the blood droplet (/obj/effect/decal/cleanable/blood/particle)
src.loc: null
call stack:
the blood droplet (/obj/effect/decal/cleanable/blood/particle): start movement(313)
the space cat (/mob/living/simple_animal/pet/cat/space): blood particles(5, 238, 70, 120, 4, 11)
the space cat (/mob/living/simple_animal/pet/cat/space): gib(null, null, null)
the space cat (/mob/living/simple_animal/pet/cat/space): gib()
the space cat (/mob/living/simple_animal/pet/cat/space): gib()
nuke gib(the space cat (/mob/living/simple_animal/pet/cat/space), the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate))
/datum/callback (/datum/callback): Invoke(the space cat (/mob/living/simple_animal/pet/cat/space), the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate))
callback on everyone on z(/list (/list), /datum/callback (/datum/callback), the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate))
the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate): nuke effects(/list (/list))
the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate): nuke effects(/list (/list))
the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate): really actually explode(4)
the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate): actually explode()
/datum/unit_test/nuke_cinemati... (/datum/unit_test/nuke_cinematic): Run()
RunUnitTest(/datum/unit_test/nuke_cinemati... (/datum/unit_test/nuke_cinematic), /list (/list))
RunUnitTests()
/datum/callback (/datum/callback): InvokeAsync()
|
code/datums/components/_component.dm#L318
[14:30:20] Runtime in code/datums/components/_component.dm,318: Attempted to add a new component of type [/datum/component/movable_physics] to a qdeleting parent of type [/obj/effect/decal/cleanable/blood/particle]!
proc name: AddComponent (/datum/proc/_AddComponent)
src: the blood droplet (/obj/effect/decal/cleanable/blood/particle)
src.loc: null
call stack:
the blood droplet (/obj/effect/decal/cleanable/blood/particle): AddComponent(/list (/list), null)
the blood droplet (/obj/effect/decal/cleanable/blood/particle): initialize physics()
the blood droplet (/obj/effect/decal/cleanable/blood/particle): start movement(318)
the space cat (/mob/living/simple_animal/pet/cat/space): blood particles(5, 238, 70, 120, 4, 11)
the space cat (/mob/living/simple_animal/pet/cat/space): gib(null, null, null)
the space cat (/mob/living/simple_animal/pet/cat/space): gib()
the space cat (/mob/living/simple_animal/pet/cat/space): gib()
nuke gib(the space cat (/mob/living/simple_animal/pet/cat/space), the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate))
/datum/callback (/datum/callback): Invoke(the space cat (/mob/living/simple_animal/pet/cat/space), the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate))
callback on everyone on z(/list (/list), /datum/callback (/datum/callback), the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate))
the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate): nuke effects(/list (/list))
the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate): nuke effects(/list (/list))
the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate): really actually explode(4)
the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate): actually explode()
/datum/unit_test/nuke_cinemati... (/datum/unit_test/nuke_cinematic): Run()
RunUnitTest(/datum/unit_test/nuke_cinemati... (/datum/unit_test/nuke_cinematic), /list (/list))
RunUnitTests()
/datum/callback (/datum/callback): InvokeAsync()
|
monkestation/code/modules/blood_for_the_blood_gods/particle.dm#L26
[14:30:20] Runtime in monkestation/code/modules/blood_for_the_blood_gods/particle.dm,26: Cannot execute null.set angle().
proc name: start movement (/obj/effect/decal/cleanable/blood/particle/proc/start_movement)
src: the blood droplet (/obj/effect/decal/cleanable/blood/particle)
src.loc: null
call stack:
the blood droplet (/obj/effect/decal/cleanable/blood/particle): start movement(318)
the space cat (/mob/living/simple_animal/pet/cat/space): blood particles(5, 238, 70, 120, 4, 11)
the space cat (/mob/living/simple_animal/pet/cat/space): gib(null, null, null)
the space cat (/mob/living/simple_animal/pet/cat/space): gib()
the space cat (/mob/living/simple_animal/pet/cat/space): gib()
nuke gib(the space cat (/mob/living/simple_animal/pet/cat/space), the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate))
/datum/callback (/datum/callback): Invoke(the space cat (/mob/living/simple_animal/pet/cat/space), the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate))
callback on everyone on z(/list (/list), /datum/callback (/datum/callback), the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate))
the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate): nuke effects(/list (/list))
the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate): nuke effects(/list (/list))
the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate): really actually explode(4)
the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate): actually explode()
/datum/unit_test/nuke_cinemati... (/datum/unit_test/nuke_cinematic): Run()
RunUnitTest(/datum/unit_test/nuke_cinemati... (/datum/unit_test/nuke_cinematic), /list (/list))
RunUnitTests()
/datum/callback (/datum/callback): InvokeAsync()
|
code/datums/components/_component.dm#L318
[14:30:20] Runtime in code/datums/components/_component.dm,318: Attempted to add a new component of type [/datum/component/movable_physics] to a qdeleting parent of type [/obj/effect/decal/cleanable/blood/particle]!
proc name: AddComponent (/datum/proc/_AddComponent)
src: the blood droplet (/obj/effect/decal/cleanable/blood/particle)
src.loc: null
call stack:
the blood droplet (/obj/effect/decal/cleanable/blood/particle): AddComponent(/list (/list), null)
the blood droplet (/obj/effect/decal/cleanable/blood/particle): initialize physics()
the blood droplet (/obj/effect/decal/cleanable/blood/particle): start movement(346)
the space cat (/mob/living/simple_animal/pet/cat/space): blood particles(5, 238, 70, 120, 4, 11)
the space cat (/mob/living/simple_animal/pet/cat/space): gib(null, null, null)
the space cat (/mob/living/simple_animal/pet/cat/space): gib()
the space cat (/mob/living/simple_animal/pet/cat/space): gib()
nuke gib(the space cat (/mob/living/simple_animal/pet/cat/space), the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate))
/datum/callback (/datum/callback): Invoke(the space cat (/mob/living/simple_animal/pet/cat/space), the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate))
callback on everyone on z(/list (/list), /datum/callback (/datum/callback), the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate))
the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate): nuke effects(/list (/list))
the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate): nuke effects(/list (/list))
the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate): really actually explode(4)
the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate): actually explode()
/datum/unit_test/nuke_cinemati... (/datum/unit_test/nuke_cinematic): Run()
RunUnitTest(/datum/unit_test/nuke_cinemati... (/datum/unit_test/nuke_cinematic), /list (/list))
RunUnitTests()
/datum/callback (/datum/callback): InvokeAsync()
|
monkestation/code/modules/blood_for_the_blood_gods/particle.dm#L26
[14:30:20] Runtime in monkestation/code/modules/blood_for_the_blood_gods/particle.dm,26: Cannot execute null.set angle().
proc name: start movement (/obj/effect/decal/cleanable/blood/particle/proc/start_movement)
src: the blood droplet (/obj/effect/decal/cleanable/blood/particle)
src.loc: null
call stack:
the blood droplet (/obj/effect/decal/cleanable/blood/particle): start movement(346)
the space cat (/mob/living/simple_animal/pet/cat/space): blood particles(5, 238, 70, 120, 4, 11)
the space cat (/mob/living/simple_animal/pet/cat/space): gib(null, null, null)
the space cat (/mob/living/simple_animal/pet/cat/space): gib()
the space cat (/mob/living/simple_animal/pet/cat/space): gib()
nuke gib(the space cat (/mob/living/simple_animal/pet/cat/space), the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate))
/datum/callback (/datum/callback): Invoke(the space cat (/mob/living/simple_animal/pet/cat/space), the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate))
callback on everyone on z(/list (/list), /datum/callback (/datum/callback), the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate))
the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate): nuke effects(/list (/list))
the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate): nuke effects(/list (/list))
the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate): really actually explode(4)
the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate): actually explode()
/datum/unit_test/nuke_cinemati... (/datum/unit_test/nuke_cinematic): Run()
RunUnitTest(/datum/unit_test/nuke_cinemati... (/datum/unit_test/nuke_cinematic), /list (/list))
RunUnitTests()
/datum/callback (/datum/callback): InvokeAsync()
|
code/modules/unit_tests/subsystem_init.dm#L12
Lua Scripting (/datum/controller/subsystem/lua) is a subsystem meant to initialize but doesn't get set as initialized.
This subsystem is marked as SS_OK_TO_FAIL_INIT. This is still a bug, but it is non-blocking.
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