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fugitive endround text
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PotatoTomahto committed Sep 1, 2024
1 parent db236a9 commit 0d77c98
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Showing 3 changed files with 11 additions and 11 deletions.
8 changes: 4 additions & 4 deletions code/__DEFINES/antagonists.dm
Original file line number Diff line number Diff line change
Expand Up @@ -332,10 +332,10 @@ GLOBAL_LIST_INIT(human_invader_antagonists, list(
#define ANTAG_GROUP_WIZARDS "Wizard Federation"
#define ANTAG_GROUP_XENOS "Xenomorph Infestation"

#define HUNTER_PACK_COPS "cop_hunters"
#define HUNTER_PACK_RUSSIAN "russian_hunters"
#define HUNTER_PACK_BOUNTY "bounty_hunters"
#define HUNTER_PACK_PSYKER "psyker_hunters"
#define HUNTER_PACK_COPS "Spacepol Officers"
#define HUNTER_PACK_RUSSIAN "Russian Smugglers"
#define HUNTER_PACK_BOUNTY "Bounty Hunters"
#define HUNTER_PACK_PSYKER "Psyker Shikaris"

// This flag disables certain checks that presume antagonist datums mean 'baddie'.
#define FLAG_FAKE_ANTAG (1 << 0)
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12 changes: 6 additions & 6 deletions code/modules/antagonists/fugitive/hunters/hunter.dm
Original file line number Diff line number Diff line change
Expand Up @@ -148,25 +148,25 @@
result += "<span class='greentext big'>Postmortem [capitalize(backstory)] Victory!</span>"
result += "<B>The [backstory]s managed to capture every fugitive, but all of them died! Spooky!</B>"
if(FUGITIVE_RESULT_MAJOR_HUNTER)
result += "<span class='greentext big'>Major [capitalize(backstory)] Victory</span>"
result += "<span class='greentext big'>Major [capitalize(backstory)] Victory!</span>"
result += "<B>The [backstory]s managed to capture every fugitive, dead or alive.</B>"
if(FUGITIVE_RESULT_HUNTER_VICTORY)
result += "<span class='greentext big'>[capitalize(backstory)] Victory</span>"
result += "<span class='greentext big'>[capitalize(backstory)] Victory!</span>"
result += "<B>The [backstory]s managed to capture a fugitive, dead or alive.</B>"
if(FUGITIVE_RESULT_MINOR_HUNTER)
result += "<span class='greentext big'>Minor [capitalize(backstory)] Victory</span>"
result += "<span class='greentext big'>Minor [capitalize(backstory)] Victory!</span>"
result += "<B>All the [backstory]s died, but managed to capture a fugitive, dead or alive.</B>"
if(FUGITIVE_RESULT_STALEMATE)
result += "<span class='neutraltext big'>Bloody Stalemate</span>"
result += "<B>Everyone died, and no fugitives were recovered!</B>"
if(FUGITIVE_RESULT_MINOR_FUGITIVE)
result += "<span class='redtext big'>Minor Fugitive Victory</span>"
result += "<span class='redtext big'>Minor Fugitive Victory!</span>"
result += "<B>All the fugitives died, but none were recovered!</B>"
if(FUGITIVE_RESULT_FUGITIVE_VICTORY)
result += "<span class='redtext big'>Fugitive Victory</span>"
result += "<span class='redtext big'>Fugitive Victory!</span>"
result += "<B>A fugitive survived, and no bodies were recovered by the [backstory]s.</B>"
if(FUGITIVE_RESULT_MAJOR_FUGITIVE)
result += "<span class='redtext big'>Major Fugitive Victory</span>"
result += "<span class='redtext big'>Major Fugitive Victory!</span>"
result += "<B>All of the fugitives survived and avoided capture!</B>"
else //get_result returned null- either bugged or no fugitives showed
result += "<span class='neutraltext big'>Prank Call!</span>"
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2 changes: 1 addition & 1 deletion code/modules/antagonists/nukeop/nukeop.dm
Original file line number Diff line number Diff line change
Expand Up @@ -435,7 +435,7 @@

switch(get_result())
if(NUKE_RESULT_FLUKE)
parts += "<span class='redtext big'>Humiliating Syndicate Defeat</span>"
parts += "<span class='redtext big'>Humiliating Syndicate Defeat!</span>"
parts += "<B>The crew of [station_name()] gave [syndicate_name] operatives back their bomb! The syndicate base was destroyed!</B> Next time, don't lose the nuke!"
if(NUKE_RESULT_NUKE_WIN)
parts += "<span class='greentext big'>Syndicate Major Victory!</span>"
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