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Merge pull request #257 from KittyNoodle/syndiemusket
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Modularizes the Laser Musket changes
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dwasint authored Oct 23, 2023
2 parents a745291 + 6618529 commit 10bac4a
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Showing 15 changed files with 107 additions and 91 deletions.
41 changes: 0 additions & 41 deletions code/modules/cargo/markets/market_items/weapons.dm
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Expand Up @@ -63,44 +63,3 @@
price_max = CARGO_CRATE_VALUE * 2
stock_max = 2
availability_prob = 50

//monke edits
/datum/market_item/weapon/smoothbore_disabler_prime
name = "Elite Smoothbore Disabler"
desc = "A rare and sought after disabler often used by Nanotrasen's high command, and historical LARPers."
item = /obj/item/gun/energy/disabler/smoothbore/prime

price_min = CARGO_CRATE_VALUE * 3
price_max = CARGO_CRATE_VALUE * 5
stock_max = 2
availability_prob = 40

/datum/market_item/weapon/pipegun_recipe
name = "Diary of a Dead Assistant"
desc = "Found this book in my Archives, had some barely legible scrabblings about making 'The perfect pipegun'. Figured someone here would buy this."
item = /obj/item/book/granter/crafting_recipe/maint_gun/pipegun_prime

price_min = CARGO_CRATE_VALUE * 4
price_max = CARGO_CRATE_VALUE * 5
stock_max = 1
availability_prob = 40

/datum/market_item/weapon/musket_recipe
name = "Journal of a Space Ranger"
desc = "An old banned book written by an eccentric space ranger, notable for its detailed description of how to make powerful improvised lasers."
item = /obj/item/book/granter/crafting_recipe/maint_gun/laser_musket_prime

price_min = CARGO_CRATE_VALUE * 4
price_max = CARGO_CRATE_VALUE * 5
stock_max = 2
availability_prob = 40

/datum/market_item/weapon/smoothbore_recipe
name = "Old Tome"
desc = "Ahoy Maties, I, Captain Whitebeard, have plundered the ol' Nanotrasen station, among the booty retreived was this here tome about smoothbores. Alas, I have no use for its knowlege, so I am droppin it off here."
item = /obj/item/book/granter/crafting_recipe/maint_gun/smoothbore_disabler_prime

price_min = CARGO_CRATE_VALUE * 6
price_max = CARGO_CRATE_VALUE * 8
stock_max = 1
availability_prob = 20
6 changes: 0 additions & 6 deletions code/modules/projectiles/ammunition/energy/laser.dm
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Expand Up @@ -27,16 +27,10 @@
/obj/item/ammo_casing/energy/laser/musket
projectile_type = /obj/projectile/beam/laser/musket
e_cost = 1000
fire_sound = 'sound/weapons/lasercannonfire.ogg' //monke edit: sounds cooler

/obj/item/ammo_casing/energy/laser/musket/prime
projectile_type = /obj/projectile/beam/laser/musket/prime

/obj/item/ammo_casing/energy/laser/musket/syndicate//monke edit: syndicate laser musket
projectile_type = /obj/projectile/beam/laser/musket/syndicate
e_cost = 125
fire_sound = 'sound/weapons/laser2.ogg'

/obj/item/ammo_casing/energy/laser/practice
projectile_type = /obj/projectile/beam/practice
select_name = "practice"
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23 changes: 2 additions & 21 deletions code/modules/projectiles/guns/energy/crank_guns.dm
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Expand Up @@ -10,8 +10,9 @@
can_bayonet = TRUE
knife_x_offset = 22
knife_y_offset = 11
//monke edit:fully charges per crank because it was really confusing and unintuitive
//monke edit: fully charges per crank because it was really confusing and unintuitive
//monke edit: increased cooldown time to compensate for increased charge

/obj/item/gun/energy/laser/musket/Initialize(mapload)
. = ..()
AddComponent(/datum/component/two_handed, require_twohands = TRUE, force_wielded = 10)
Expand Down Expand Up @@ -43,26 +44,6 @@
charge_sound_cooldown_time = 1.8 SECONDS, \
)

/obj/item/gun/energy/laser/musket/syndicate
name = "syndicate laser musket"
desc = "A powerful laser(?) weapon, its 4 tetradimensional capacitors can hold 2 shots each, totaling to 8 shots. \
Putting your hand on the control panel gives you a strange tingling feeling, this is probably how you charge it."
icon_state = "musket_syndie"
inhand_icon_state = "musket_syndie"
worn_icon_state = "las_musket_syndie"
ammo_type = list(/obj/item/ammo_casing/energy/laser/musket/syndicate)
w_class = WEIGHT_CLASS_NORMAL
/obj/item/gun/energy/laser/musket/syndicate/Initialize(mapload) //it takes two hand slots and costs 12 tc, they deserve fast recharging
. = ..()
AddComponent( \
/datum/component/gun_crank, \
charging_cell = get_cell(), \
charge_amount = 250, \
cooldown_time = 1.5 SECONDS, \
charge_sound = 'sound/weapons/laser_crank.ogg', \
charge_sound_cooldown_time = 1.3 SECONDS, \
)

/obj/item/gun/energy/disabler/smoothbore
name = "smoothbore disabler"
desc = "A hand-crafted disabler, using a hard knock on an energy cell to fire the stunner laser. A lack of proper focusing means it has little accuracy."
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16 changes: 4 additions & 12 deletions code/modules/projectiles/projectile/beams.dm
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Expand Up @@ -58,24 +58,16 @@
name = "low-power laser"
icon_state = "laser_musket"
impact_effect_type = /obj/effect/temp_visual/impact_effect/purple_laser
damage = 30 //monke edit: damage changed from 25 to 30
stamina = 45 //monke edit: brought to disabler level as is on tg
damage = 25
stamina = 40
light_color = COLOR_STRONG_VIOLET
weak_against_armour = TRUE

/obj/projectile/beam/laser/musket/prime
name = "mid-power laser"
damage = 35 //monke edit: damage changed from 30 to 35
stamina = 60 //monke edit: damage changed from 45 to 60
weak_against_armour = FALSE

/obj/projectile/beam/laser/musket/syndicate //monke edit: syndicate laser musket
name = "resonant laser"
damage = 30
stamina = 65
stamina = 45
weak_against_armour = FALSE
armour_penetration = 25 //less powerful than armor piercing rounds
wound_bonus = 10

/obj/projectile/beam/weak
damage = 15
Expand Down Expand Up @@ -132,7 +124,7 @@
/obj/projectile/beam/disabler/smoothbore/prime
name = "focused disabler beam"
weak_against_armour = FALSE
stamina = 65 //monkie edit: changed from 35 to 65(Black market/ERT item only, even rarer is the book to make it)
stamina = 35

/obj/projectile/beam/pulse
name = "pulse"
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11 changes: 0 additions & 11 deletions code/modules/uplink/uplink_items/dangerous.dm
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Expand Up @@ -98,14 +98,3 @@
cost = 13
surplus = 50
purchasable_from = ~UPLINK_CLOWN_OPS

/datum/uplink_item/dangerous/laser_musket
name = "Syndicate Laser Musket"
desc = "An exprimental 'rifle' designed by Aethrofusion. This laser(probably) uses alien technology to fit 4 high energy capacitors \
into a small rifle which can be stored safely(?) in any backpack. To charge, simply press down on the main control panel. \
Rumors of this 'siphoning power off your lifeforce' are greatly exaggerated, and Aethrofusion assures safety for up to 2 years of use."
item = /obj/item/gun/energy/laser/musket/syndicate
progression_minimum = 30 MINUTES
cost = 12
surplus = 40
purchasable_from = ~UPLINK_CLOWN_OPS
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49 changes: 49 additions & 0 deletions monkestation/code/game/objects/items/guns/crank_guns.dm
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@@ -0,0 +1,49 @@
/obj/item/gun/energy/laser/musket/syndicate
name = "syndicate laser musket"
desc = "A powerful laser(?) weapon, its 4 tetradimensional capacitors can hold 2 shots each, totaling to 8 shots. \
Putting your hand on the control panel gives you a strange tingling feeling, this is probably how you charge it."
icon = 'monkestation/icons/obj/guns/guns.dmi'
icon_state = "musket_syndie"
inhand_icon_state = "musket_syndie"
lefthand_file = 'monkestation/icons/mob/inhands/weapons/guns_lefthand.dmi'
righthand_file = 'monkestation/icons/mob/inhands/weapons/guns_righthand.dmi'
worn_icon_state = "las_musket_syndie"
ammo_type = list(/obj/item/ammo_casing/energy/laser/musket/syndicate)
w_class = WEIGHT_CLASS_NORMAL
/obj/item/gun/energy/laser/musket/syndicate/Initialize(mapload) //it takes two hand slots and costs 12 tc, they deserve fast recharging
. = ..()
AddComponent( \
/datum/component/gun_crank, \
charging_cell = get_cell(), \
charge_amount = 250, \
cooldown_time = 1.5 SECONDS, \
charge_sound = 'sound/weapons/laser_crank.ogg', \
charge_sound_cooldown_time = 1.3 SECONDS, \
)

/obj/projectile/beam/laser/musket
damage = 30
stamina = 45

/obj/projectile/beam/laser/musket/prime
damage = 35
stamina = 60

/obj/projectile/beam/disabler/smoothbore/prime
stamina = 65

/obj/item/ammo_casing/energy/laser/musket
fire_sound = 'sound/weapons/lasercannonfire.ogg'

/obj/item/ammo_casing/energy/laser/musket/syndicate
projectile_type = /obj/projectile/beam/laser/musket/syndicate
e_cost = 125
fire_sound = 'sound/weapons/laser2.ogg'

/obj/projectile/beam/laser/musket/syndicate
name = "resonant laser"
damage = 30
stamina = 65
weak_against_armour = FALSE
armour_penetration = 25 //less powerful than armor piercing rounds
wound_bonus = 10
11 changes: 11 additions & 0 deletions monkestation/code/modules/antagonists/uplink_items/weapons.dm
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Expand Up @@ -4,3 +4,14 @@
made out of hardlight that the user can use to wreak havoc."
item = /obj/item/storage/box/syndie_kit/imp_hard_spear
cost = 10

/datum/uplink_item/dangerous/laser_musket
name = "Syndicate Laser Musket"
desc = "An exprimental 'rifle' designed by Aetherofusion. This laser(probably) uses alien technology to fit 4 high energy capacitors \
into a small rifle which can be stored safely(?) in any backpack. To charge, simply press down on the main control panel. \
Rumors of this 'siphoning power off your lifeforce' are greatly exaggerated, and Aetherofusion assures safety for up to 2 years of use."
item = /obj/item/gun/energy/laser/musket/syndicate
progression_minimum = 30 MINUTES
cost = 12
surplus = 40
purchasable_from = ~UPLINK_CLOWN_OPS
39 changes: 39 additions & 0 deletions monkestation/code/modules/cargo/markets/market_items.dm
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@@ -0,0 +1,39 @@
/datum/market_item/weapon/smoothbore_disabler_prime
name = "Elite Smoothbore Disabler"
desc = "A rare and sought after disabler often used by Nanotrasen's high command, and historical LARPers."
item = /obj/item/gun/energy/disabler/smoothbore/prime

price_min = CARGO_CRATE_VALUE * 3
price_max = CARGO_CRATE_VALUE * 5
stock_max = 2
availability_prob = 40

/datum/market_item/weapon/pipegun_recipe
name = "Diary of a Dead Assistant"
desc = "Found this book in my Archives, had some barely legible scrabblings about making 'The perfect pipegun'. Figured someone here would buy this."
item = /obj/item/book/granter/crafting_recipe/maint_gun/pipegun_prime

price_min = CARGO_CRATE_VALUE * 4
price_max = CARGO_CRATE_VALUE * 5
stock_max = 1
availability_prob = 40

/datum/market_item/weapon/musket_recipe
name = "Journal of a Space Ranger"
desc = "An old banned book written by an eccentric space ranger, notable for its detailed description of how to make powerful improvised lasers."
item = /obj/item/book/granter/crafting_recipe/maint_gun/laser_musket_prime

price_min = CARGO_CRATE_VALUE * 4
price_max = CARGO_CRATE_VALUE * 5
stock_max = 2
availability_prob = 40

/datum/market_item/weapon/smoothbore_recipe
name = "Old Tome"
desc = "Ahoy Maties, I, Captain Whitebeard, have plundered the ol' Nanotrasen station, among the booty retreived was this here tome about smoothbores. Alas, I have no use for its knowlege, so I am droppin it off here."
item = /obj/item/book/granter/crafting_recipe/maint_gun/smoothbore_disabler_prime

price_min = CARGO_CRATE_VALUE * 6
price_max = CARGO_CRATE_VALUE * 8
stock_max = 1
availability_prob = 20
Binary file modified monkestation/icons/mob/inhands/weapons/guns_lefthand.dmi
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Binary file modified monkestation/icons/mob/inhands/weapons/guns_righthand.dmi
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Binary file modified monkestation/icons/obj/guns/guns.dmi
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2 changes: 2 additions & 0 deletions tgstation.dme
Original file line number Diff line number Diff line change
Expand Up @@ -5537,6 +5537,7 @@
#include "monkestation\code\game\objects\items\effects\washing_machine.dm"
#include "monkestation\code\game\objects\items\food\spaghetti.dm"
#include "monkestation\code\game\objects\items\grenades\monkey_barrel.dm"
#include "monkestation\code\game\objects\items\guns\crank_guns.dm"
#include "monkestation\code\game\objects\items\guns\shotguns.dm"
#include "monkestation\code\game\objects\items\guns\SRN.dm"
#include "monkestation\code\game\objects\items\implants\hardlight.dm"
Expand Down Expand Up @@ -5765,6 +5766,7 @@
#include "monkestation\code\modules\cargo\crates\science.dm"
#include "monkestation\code\modules\cargo\crates\security.dm"
#include "monkestation\code\modules\cargo\crates\service.dm"
#include "monkestation\code\modules\cargo\markets\market_items.dm"
#include "monkestation\code\modules\cargoborg\code\cargo_module.dm"
#include "monkestation\code\modules\cargoborg\code\cargo_teleporter.dm"
#include "monkestation\code\modules\cargoborg\code\cargoborg_items.dm"
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