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we are so back
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the fix
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ven1883 committed Nov 28, 2024
1 parent 63b9bce commit 4418514
Showing 1 changed file with 2 additions and 1 deletion.
3 changes: 2 additions & 1 deletion monkestation/code/modules/martial_arts/tribal_claw.dm
Original file line number Diff line number Diff line change
Expand Up @@ -96,9 +96,10 @@ If the target is T3 grabbed or sleeping, instead deal 60 damage with a weeping a
//balance feature, prevents damage bonus
if(LAZYLEN(head?.wounds) > 0)
for(var/i in head.wounds)
if (i == critical_wound_type)
if (istype(i, critical_wound_type))
is_jugcut = TRUE
break
else is_jugcut = FALSE

if((defender.health <= defender.crit_threshold || (attacker.pulling == defender && attacker.grab_state >= GRAB_NECK) || defender.IsSleeping()) && !is_jugcut) {
log_combat(attacker, defender, "strong jugular cut (Tribal Claw)", name)
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