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Fixes some stuff with the Living Heart ritual (#86831) (#3527)
## About The Pull Request This fixes and improves some stuff with the living heart ritual: - If you don't have any heart at all - i.e, you're a species without a heart, or have no heart due to vein muscle membrane surgery, you can still use the ritual to *put* a living heart into your chest. - Fixed a "qdeleted thing being thrown around" runtime from the ritual unintentionally deleting your old heart while dramatically throwing it out of your chest. - The ritual, when its replacing/adding a new heart to your chest, will now heal the heart to just below the "severe organ damage" threshold, if needed. It's very easy for a heart to accidentally decay without you realizing if you're butchering a monkey in maints to hastily replace your heart, especially if you accidentally forget the poppy or something and have to go sprint to get one. Fixes tgstation/tgstation#71451 ## Why It's Good For The Game Consistency for edge cases is good, as well as avoiding runtimes. ## Changelog :cl: fix: Fixed the Living Heart ritual deleting your old heart when replacing it instead of having it dramatically burst out of your chest like it should. qol: The Living Heart ritual will now work if you don't have one at all for some reason, in the same way that'd you use an organic heart in the ritual to replace a cybernetic heart. qol: The Living Heart ritual, when putting a new heart into your chest, will now heal the heart enough to be just under the "severe damage" threshold, if needed. /:cl:
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