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bugfixes#5
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ThePooba committed Oct 2, 2024
1 parent 491c08c commit c0da02e
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Showing 3 changed files with 7 additions and 2 deletions.
3 changes: 3 additions & 0 deletions code/game/machinery/_machinery.dm
Original file line number Diff line number Diff line change
Expand Up @@ -410,6 +410,9 @@
/obj/machinery/proc/close_machine(atom/movable/target, density_to_set = TRUE)
state_open = FALSE
set_density(density_to_set)

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got '{', expected one of: operator, field access, ';'
if (!density)

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OD0001: Expected end of proc statement
update_appearance()
return
if(!target)

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OD0000: Error recovery had to skip to code/game/machinery/_machinery.dm:437:6
for(var/atom in loc)
if (!(can_be_occupant(atom)))
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3 changes: 2 additions & 1 deletion code/modules/antagonists/changeling/powers/lesserform.dm
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@
desc = "We debase ourselves and become lesser. We become a monkey. Costs 5 chemicals."
helptext = "The transformation greatly reduces our size, allowing us to slip out of cuffs and climb through vents."
button_icon_state = "lesser_form"
chemical_cost = 5
chemical_cost = 25
dna_cost = 1
/// Whether to allow the transformation animation to play
var/transform_instantly = FALSE
Expand All @@ -25,6 +25,7 @@
..()
return ismonkey(user) ? unmonkey(user) : become_monkey(user)


/// Stop being a monkey
/datum/action/changeling/lesserform/proc/unmonkey(mob/living/carbon/human/user)
if(user.movement_type & VENTCRAWLING)
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Original file line number Diff line number Diff line change
Expand Up @@ -92,7 +92,7 @@
mutanttongue = /obj/item/organ/internal/tongue/zombie
changesource_flags = MIRROR_BADMIN | WABBAJACK | ERT_SPAWN
/// The rate the zombies regenerate at
var/heal_rate = 0.5
var/heal_rate = 0.6
/// The cooldown before the zombie can start regenerating
COOLDOWN_DECLARE(regen_cooldown)

Expand All @@ -112,6 +112,7 @@
TRAIT_RESISTHIGHPRESSURE,
TRAIT_RESISTLOWPRESSURE,
TRAIT_TOXIMMUNE,
TRAIT_NO_PAIN_EFFECTS,
// INFECTIOUS UNIQUE
TRAIT_STABLEHEART, // Replacement for noblood. Infectious zombies can bleed but don't need their heart.
TRAIT_STABLELIVER, // Not necessary but for consistency with above
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