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[PORT] Changeling flammability stuff (#2390)
* Changelings are (once again) weak to fire (#83953) Being on fire will make the ling unable to use any ability that isn't for getting out of danger or reviving themselves (Adrenals, Fakedeath, Strained Muscles, Last Resort, Shriek, Defib Grasp and Biodegrade). And no, there is no armblade nerf, it is fine as it is. Changelings are really busted, as they are effectively immortal until completely removed (which means finding a cremator/gibber/shuttle, and by the time you get there most of the time they are already ready to revive) which really limits counterplay. Goof and Jac's approach to nerfing lings was a bit too much since it nerfed the armblade massively as well, but I found that their approach about lings being weak to fire was really good counterplay for lings (besides BZ (who even uses it?)). We shouldnt just leave the guys that are almost immortal and spawn multiple in a round with one single counterplay that relies on a knowledge check. :cl: balance: Certain changeling abilities won't work while on fire. /:cl: * added flammability --------- Co-authored-by: JackEnoff <[email protected]> Co-authored-by: KnighTheThrasher <[email protected]>
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