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* Adjustments and improvements to Space Ruins Space ruins weren't dangerous, now they are! * Balancing Space Ruins P1 Space wasn't dangerous, now it is! * Space Ruins Improvements Updated more map files * Space Ruin Update Update 3 * Update 4 Balancing changes and more enticing loot. * Update 5 New things! * DeepStorageHotfix Deepstorage was free loot, not anymore. * SpaceHotel Hotfix Players completely skipped the trials and tribulations of the Space Hotel. You shouldn't have done that. * DeepStorage Changes Removed for Sister PR A PR improved upon Deep Storage with ghost roles, so it's no longer needed. * Deepstorage Freshdeepstorage * Sulaco and Listening Station Alien drones on Sulaco were the wrong type and wouldn't react to players in any way. Listening station back entrance removed due to player griefing. * Feedback Update 1 Adjusted some map file based on player feedback. * Space Hotel adjustments Less enemies, more loot * Interdyne and Sulaco Hotfix Sulaco now has a small air supply for the benos and Interdyne "alt" path is riskier. * Asteroids in the Zoo Factory Hell factory mobs, Space Zoo loot, and asteroid debris! * Derelicts and What Looks Good On Paper Fixed up several derelicts to have some theming and rare loot spawns. Nothing game breaking, but still interesting to get! Original Content has received a substantial buff to its final room. The place itself can't be cheated AFAIK, so I had to provide some incentive to get through the gauntlet of mobs. * Turreted Outpost w/ More Turrets Weld into the base now, dumby. * TurretFix Last upload's turrets didn't function. Now they do. * Final update Space Ruins are finally at a point of merging. This is the final fix for the listening station in the first wave * SulacoFinalUpdate
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