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slight nerf to resilient
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RikuTheKiller committed Sep 14, 2024
1 parent f6f5e1c commit e56efe5
Showing 1 changed file with 2 additions and 2 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -24,11 +24,11 @@
/datum/vampire_ability/resilient/proc/update_mod(tenacity = owner.get_stat_modified(VAMPIRE_STAT_TENACITY))
clear_mod()

damage_mod = 1 - (tenacity / VAMPIRE_SP_MAXIMUM) * 0.5 // halved incoming damage at max
damage_mod = 1 - (tenacity / VAMPIRE_SP_MAXIMUM) * 0.4 // 0.6x incoming damage at max
user.physiology.brute_mod *= damage_mod
user.physiology.burn_mod *= damage_mod
user.physiology.stun_mod *= damage_mod
user.physiology.stamina_mod *= damage_mod // This means by default you take 4 baton hits to even get downed, on top of getting up faster due to stun resistance. Recovery path still gets up faster.
user.physiology.stamina_mod *= damage_mod // This means by default you take 3-4 baton hits to even get downed, on top of getting up faster due to stun resistance. Recovery path still gets up faster.

/datum/vampire_ability/resilient/proc/clear_mod()
if(isnull(damage_mod))
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