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Adds indicative coloring to the blood and surplus limb crates #1171

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14 changes: 14 additions & 0 deletions monkestation/code/game/objects/structures/crates_lockers/crates.dm
Original file line number Diff line number Diff line change
@@ -0,0 +1,14 @@
#define CRATE_COLOR_BLOOD_FREEZER "#fe3435"
// should be a darker, metallic gray
#define CRATE_COLOR_SURPLUS_LIMBS "#3c3c3c"

/obj/structure/closet/crate/freezer/blood/Initialize(mapload)
. = ..()
add_atom_colour(CRATE_COLOR_BLOOD_FREEZER, FIXED_COLOUR_PRIORITY)

/obj/structure/closet/crate/freezer/surplus_limbs/Initialize(mapload)
. = ..()
add_atom_colour(CRATE_COLOR_SURPLUS_LIMBS, FIXED_COLOUR_PRIORITY)

#undef CRATE_COLOR_SURPLUS_LIMBS
#undef CRATE_COLOR_BLOOD_FREEZER
1 change: 1 addition & 0 deletions tgstation.dme
Original file line number Diff line number Diff line change
Expand Up @@ -5716,6 +5716,7 @@
#include "monkestation\code\game\objects\items\storage\boxes.dm"
#include "monkestation\code\game\objects\items\storage\crate.dm"
#include "monkestation\code\game\objects\items\storage\uplink_kits.dm"
#include "monkestation\code\game\objects\structures\crates_lockers\crates.dm"
#include "monkestation\code\game\turfs\open\water.dm"
#include "monkestation\code\modules\_paperwork\paper_premade.dm"
#include "monkestation\code\modules\admin\antag_tokens.dm"
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