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Heretic improvements & QoL #1282
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Besides the bug fixes this seems more like copecode than QoL fixes, and heretic robes don’t really need a buff considering they are strides and leaps better than anything the station can easily obtain and are very easy for the heretic to obtain. it just seems like it makes it so heretics can just ignore a few actual game mechanics. |
After looking at the code changes by being a heretic and doing one ritual you can just permanently remove your brain trauma. Don’t merge this PR in my opinion 👍 |
The fireproofing is mostly so ash heretics (whose combat and abilities are based around setting the surrounding area and people on fire) won't get fucked up by their own abilities.
Do... do you mean this?
This status effect is only ever active on victims of the heretic sacrifice minigame (when they're dodging the hands) - as soon as the minigame ends, these traits are removed and the victim will be affected by everything normally again. |
See the problem is that on fire monkestation doesn't do very much damage to people, but absolutely shreds clothing, so ash heretic disproportionally backfire against themselves way worse than other heretics have it. |
Why It's Good For The Game
Makes heretics less of a pain in the ass, for both the heretics themselves and the victims
Changelog
🆑
balance: The heresy phobia from being sacrificed is now deep-rooted rather than permanent, meaning that it can be cured with a lobotomy.
balance: Victims in stamina crit are now also eligible for the heretic sacrifice rune.
qol: Heretic influences take longer to fade in (15 seconds -> 1 minute), and disappear after 10 minutes.
qol: Heretic sacrifices will now try to grab a corpse's ghost when trying to revive.
fix: Touching a tear in reality while being immune to dismemberment will just result in the arm being terribly wounded instead, avoiding a bug with the limb still being "there" despite being deleted.
balance: The Codex Cicatrix is now fully acid and fire-proof.
balance: Heretic armor and the void cloak are now fully acid and fire-proof.
qol: The beginning of the heretic sacrifice minigame will nullify any sorts of pre-existing stuns or sleeps, and prevent several external factors such as heart/liver problems, phobias, sedatives, epilepsy, or brain tumors from causing issues during the minigame.
balance: Ash heretics will no longer succumb to infections from burn wounds. The wound itself still remains an issue, it just won't get infected.
/:cl: