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About The Pull Request
Makes the rust heretic Leeching Walk quite a bit more powerful and healing - especially for rust-path heretics, as they get extra bonuses from the ability, as opposed to heretics that just get it via side-pathing.
Why It's Good For The Game
Rust heretic kinda sucks for a path that's supposed to be somewhat defensive and resilient. So I've made Leeching Walk far more useful, while hopefully still not OP, and not allowing any heretic who can side-path into rust to become tanky as a true rust heretic would.
Changelog
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balance: Rust heretics can now rust tiles that normally can't be rusted (wood, titanium, etc). Fuck you, it's magic, I ain't gotta explain shit.
balance: Makes the rust heretic ability Leeching Walk quite a bit more powerful and healing - especially for rust-path heretics.
balance: Leeching Walk's healing is now "split" between damage types, meaning if it only has to heal brute damage, it'll heal more than if it had to just heal brute and burn.
balance: Leeching Walk now gives baton, wound, flash, and limb disable resistance while on rusted tiles (for all heretics).
balance: Leeching Walk now mends bleeding wounds, making them bleed less.
balance: For rust path heretics, Leeching Walk gives far more buffs, such as damage resistance, better healing, minor action speed speedups, stabilizing their heart+liver, and immunity to crit damage, damage slowdown, being pushed, slipping on water (lube will still slip), and radiation storms.
balance: Leeching Walk will now regenerate nutrition in starving oozelings while active.
refactor: Refactored the leeching walk healing effects into a status effect.
/:cl: