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Adds new MODsuit modules #1900
Adds new MODsuit modules #1900
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Balance not done yet.
Made as a draft because I feel like the new modules may need a balance pass. |
Spray sounds better
And description update.
Thank you RengaN
Suggestion
No idea if this is balanced |
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Lots of modularization needs to be done.
@@ -294,7 +294,7 @@ | |||
applied_core = /obj/item/mod/core/infinite | |||
applied_modules = list( | |||
/obj/item/mod/module/storage/large_capacity, | |||
/obj/item/mod/module/energy_shield/wizard, | |||
/obj/item/mod/module/anomaly_locked/energy_shield/wizard, |
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/obj/item/mod/module/anomaly_locked/energy_shield/wizard, | |
/obj/item/mod/module/anomaly_locked/energy_shield/wizard, //Monke Edit |
Properly label edits
@@ -88,7 +88,7 @@ | |||
return ..() | |||
|
|||
///Energy Shield - Gives you a rechargeable energy shield that nullifies attacks. | |||
/obj/item/mod/module/energy_shield | |||
/obj/item/mod/module/anomaly_locked/energy_shield |
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/obj/item/mod/module/anomaly_locked/energy_shield | |
/obj/item/mod/module/anomaly_locked/energy_shield //Monke Edit |
^
accepted_anomalies = list(/obj/item/assembly/signaler/anomaly/grav) | ||
prebuilt = TRUE |
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accepted_anomalies = list(/obj/item/assembly/signaler/anomaly/grav) | |
prebuilt = TRUE | |
//Monke edit start | |
accepted_anomalies = list(/obj/item/assembly/signaler/anomaly/grav) | |
prebuilt = TRUE | |
//Monke edit end |
^
@@ -118,28 +119,28 @@ | |||
/// Charges the shield should start with. | |||
var/charges | |||
|
|||
/obj/item/mod/module/energy_shield/Initialize(mapload) | |||
/obj/item/mod/module/anomaly_locked/energy_shield/Initialize(mapload) |
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/obj/item/mod/module/anomaly_locked/energy_shield/Initialize(mapload) | |
/obj/item/mod/module/anomaly_locked/energy_shield/Initialize(mapload) //Monke edit |
. = ..() | ||
charges = max_charges | ||
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||
/obj/item/mod/module/energy_shield/on_suit_activation() | ||
/obj/item/mod/module/anomaly_locked/energy_shield/on_suit_activation() |
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/obj/item/mod/module/anomaly_locked/energy_shield/on_suit_activation() | |
/obj/item/mod/module/anomaly_locked/energy_shield/on_suit_activation() //Monke edit |
@@ -1783,6 +1784,7 @@ | |||
"mod_bikehorn", | |||
"mod_microwave_beam", | |||
"mod_waddle", | |||
"mod_lubespray" |
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"mod_lubespray" | |
"mod_lubespray" //Monke edit |
@@ -1794,6 +1796,7 @@ | |||
design_ids = list( | |||
"mod_antigrav", | |||
"mod_teleporter", | |||
"mod_energyshield", |
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"mod_energyshield", | |
"mod_energyshield", //Monke edit |
"mod_crewarmor", | ||
"mod_emp_shield_advanced", |
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"mod_crewarmor", | |
"mod_emp_shield_advanced", | |
//monke edit start | |
"mod_crewarmor", | |
"mod_emp_shield_advanced", | |
//monke edit end |
@@ -642,7 +642,7 @@ | |||
name = "MODsuit Energy Shield Module" | |||
desc = "An energy shield module for a MODsuit. The shields can handle up to three impacts \ | |||
within a short duration and will rapidly recharge while not under fire." | |||
item = /obj/item/mod/module/energy_shield | |||
item = /obj/item/mod/module/anomaly_locked/energy_shield |
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item = /obj/item/mod/module/anomaly_locked/energy_shield | |
item = /obj/item/mod/module/anomaly_locked/energy_shield //Monke edit |
Stale PR. |
Balance not done yet.
About The Pull Request
Adds new modules for MODsuits:
Makes some existing modules printable:
Why It's Good For The Game
Gives more options for your modsuit, pepper shoulders existing in already made sec modsuits but otherwise being unobtainable is weird, more anomaly locked modules is cool, grants more utility to illegal tech. Adds HONK factor with lube shoulders.
Changelog
🆑
add: Adds security armor booster module locked behind illegal tech.
add: Adds prototype energy shield that requires a gravitational anomaly.
add: Adds a lube shoulder module that sprays lube instead of pepperspray.
tweak: Pepper shoulder and advanced EMP module can now be printed.
/:cl: