Security Assistants are counted as enemies to antagonists to storyteller #1937
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
About The Pull Request
Security Assistants are now considered to be enemies to antagonists to the story teller, which will make it easier for some antagonists to spawn.
Why It's Good For The Game
Security assistants start as mindshielded, cannot be antagonist, and if security has any trouble at all they will get drafted. They should be good enough as security officers when cult/rev/whatever gets spotted.
Changelog
🆑
add: Security Assistants are now considered enemies to antagonists to the story teller.
/:cl: