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Alternate Exosuit Balance PR #201
Conversation
I do like some of the stuff in this pr, but I would recommend also re-adding the required research for mech armor however 3 armor gygax and phazons still really shouldn’t be a thing, again that is a 70% damage reduction |
70% melee resistance for a Gygax means only 20% bullet and 30% laser, which is plenty of headroom for an armed person or antagonist to destroy one without melee'ing it to death. (C-ling shriek, EMP nades/flashlights, explosives, KAs, EMP chemistry nades, almost all ballistics, and finally laser/melee if used right.) Mechs should be excellent at melee due to them being slower and clunkier especially with the armour modules & weaponry slowing it down. Assuming it has 2 heavy ballistics and 3 armours it'll have 3.6 movedelay compared to a Durand's base 4. If it's using RANGED armour otoh then it's a different story, weapons like chainsaws, fireaxes and e-swords will do hefty damage to one. Phazons are pretty scarce due to requiring a refined BS core to produce one, and they're a lot less effective in melee confrontations from their low punch damage and lack of knockdowns. |
make sure to run some tests with that new "energy_drain = 80" ideally a miner should not require a fully upgraded mech to mine for extended periods of time and i know by default its quite draining already :) |
mmmh yeah I did a few trial runs and it seemed okay specially with the pivot step + it's a tri-shot. Clarkes require gold anyway, so once you're making Clarkes you probably have T3 parts. |
Should be ready to TM if anyone is wondering. |
Changes have been changed |
I forgot this thing existed! Should work now 👍😏 |
TG has a complete mech rework that I think is worth grabbing, so it might be worth just closing this. |
if that PR is better than what we got here, would be worth to close off this PR |
We should just port TGs mech rework, it adds more stuff and seems more interesting. |
Is there any reason you closed this without actually doing as you suggested? Also, this isn't mutally exlcusive - all this does is adjust the damage of some stuff. |
About The Pull Request
Does what KittyNoodle's PR does without the armour/threshold changes (Apparently we were both doing a PR at the same time) Hope it's not considered bad form to nab someone else's PR and cherry pick parts of it, but this is something I was doing anyway. 🤷♂️
Why It's Good For The Game
Kitty's PR reverts the changes both the Gygax's and Phazon's armour count with some fairly heavy EMP changes. Imho the EMP changes are probably for the better, but the changes to the armour amount & the Honker's threshold seemed a bit too much when the slowdown changes are still in effect.
This:
Changelog
🆑
add: Sqashes the exosuit's plasma cutter & KA into one module, makes the Odysseus and Clarke more friendly to use.
del: removes seperate exosuit KA / cutter
balance: Exosuits take more damage from EMPs, lowers the Gygax's internal threshold for damage, makes all exosuit ballistic weaponry require weaponry research as a prerequisite to being unlocked, moves weaker exosuit weapons (heavy laser, laser, disabler & a handful of specialized weapons to require only adv_mecha
sound: Exosuit's plasma cutter uses a toned-down sfx
/:cl: