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CentCom Dueling Refactor #2300
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CentCom Dueling Refactor #2300
LikeLakers2
wants to merge
12
commits into
Monkestation:master
from
LikeLakers2:working/centcom-dueling-refactor
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Ah, I didn't realize the checks would run even on a draft PR... so I'll close this for now, to prevent from taking up github actions time that could be used on other PRs. |
Actually, I think I'll keep this open, and just push slightly less often. |
…layers from overriding each other.
…f stuff but I want to send in what I have currently
…nt, locked to the turf of the player's spawn location
DexeeXI
added
Fix
fix da bug
Refactor/Rework
Completely redoing a larger thing / recoding a thing
QoL
improves quality of life
labels
Dec 17, 2024
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Labels
Fix
fix da bug
Merge Conflict
QoL
improves quality of life
Refactor/Rework
Completely redoing a larger thing / recoding a thing
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About The Pull Request
This PR attempts to refactor the dueling requestor, as well as small parts of the dueling system in general.
DONE: See Changelog section below, plus:
TODO List (will be updated and added to occasionally as I figure out more stuff to fix):
Why It's Good For The Game
The Duel Requestor 3000 is a nice way to allow players to fight each other. However, as it stands, its code is sorta shit.
Changelog
🆑 MichiRecRoom
qol: The Duel Requestor 3000 now shows duel data upon examine
fix: Donator multiplier no longer applies to being reimbursed, if player two does not have enough monkecoins.
fix: Players can no longer override each other at the dueling requestor - if two people try to set the rules at the same time, or if two people try to sign up as player two at the same time, only the first one will be accepted.
refactor: Duel Requestor 3000 maptext code has been refactored
refactor: The duel arena spawn locations are now landmarks, rather than hardcoded coordinates. As a result, some arenas now have different spawn locations - but I tried to keep them as fair as possible.
/:cl: