-
Notifications
You must be signed in to change notification settings - Fork 269
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
New plant trait and dank vescicles bug fix #2342
Conversation
. |
fixed, this PR is ready for merge |
Co-authored-by: ancient-engineer <[email protected]>
Co-authored-by: ancient-engineer <[email protected]>
Co-authored-by: ancient-engineer <[email protected]>
Co-authored-by: ancient-engineer <[email protected]>
Co-authored-by: ancient-engineer <[email protected]>
Co-authored-by: ancient-engineer <[email protected]>
Co-authored-by: ancient-engineer <[email protected]>
Co-authored-by: ancient-engineer <[email protected]>
@ancient-engineer solved your comments |
You cant really move the new plantgene disk to monkstation folder |
ready i guess |
…ng, weapon, rite (#74811) ![image](https://user-images.githubusercontent.com/40974010/232647927-aace69ea-bda8-4ec9-9bf1-60140034fbb3.png) Adds a new chaplain weapon and suit of armor, the divine archer. It's an orderable set of armor, but provides less armor than the rest, but you get more pieces of armor (boots, bracer, undersuit). The divine bow comes with a quiver that holds holy arrows. The holy arrows come with bane support, dealing critical damage to revenants. - arrows can now be dipped in poison - bows now drop their arrow when you put them on your back while nocking a bow - bows give feedback for trying to draw without a nocked arrow - codewise, bows support subtypes much better. They still have hard-sprited loaded arrows, but one day that'll change. Yeah, we could add null rod Monkestation#2342 that does almost the same as the others, or we could have a unique bow weapon! Player Dev Project thread: https://discord.com/channels/326822144233439242/1093521091957370940/1093521091957370940 🆑 tralezab code, Drag for the commission and player project, cre#0484 for their spritework add: Divine Archer Armor and Weapon qol: Bows give more feedback when you're doing something wrong, like trying to draw without a nocked arrow code: Sorted files, cleaned bow code up to allow subtypes /:cl:
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
fix conflicts
Done |
@@ -426,6 +426,10 @@ | |||
var/read_only = 0 //Well, it's still a floppy disk | |||
obj_flags = UNIQUE_RENAME | |||
|
|||
/obj/item/disk/plantgene/syndicate // Monkestation item | |||
gene = new /datum/plant_gene/trait/noreact | |||
read_only = 1 |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
read_only = 1 | |
read_only = TRUE |
@@ -426,6 +426,10 @@ | |||
var/read_only = 0 //Well, it's still a floppy disk |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
var/read_only = 0 //Well, it's still a floppy disk | |
var/read_only = FALSE //Well, it's still a floppy disk |
fix this while ya here i guess
@@ -63,3 +63,11 @@ | |||
pod.custom_objective = objective | |||
pod.RefreshParts() | |||
pod.locked = TRUE // The pod shouldn't be eligible for cloner event. | |||
|
|||
/datum/uplink_item/role_restricted/syndicate_plant_gene |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
this is silly, but can you move this further up in the file, so I can TM this without conflicts?
fuck it we ball |
Based, first server to bring back separated chems, monkestation making history |
this cannot possibly go wrong |
I mean, it's 20 telecrystals, job gated and monkestation rules don't really allow someone to go around and make the station unhabitable with tomatos, it's fine |
About The Pull Request
adds a new plat gene trait called Catalytic Inhibitor Serum only available in the traitor uplink for 20tc, fixes a bug with dank vesciles and densified chemicals interaction, densified chemicals sometimes overrided dank vesciles and when it did not override, it was not properly multiplying the max volume by 2
EDIT: removed the potency limiter gene because it was literaly doing nothing(buged) but causing any plant with densified chemicals to have limited potency instead(buged), i dont believe there is a reason for that gene to exist right now
Why It's Good For The Game
Bug fix about an expected behavior, and adds new powerful trait gated by antagonist role for 20tc in the uplink, if you see a botanicist blowing stuff up with potwat reaction then he is valid.
Changelog
🆑
add: new plant trait catalytic inhibitor serum
add: new job restricted traitor uplink item, plant data disk with catalytic inhibitor serum gene for 20tc
fix: fixed Dank Vesicles and densified chemicals interaction
remove: potency limiter gene
code: potency limiter gene code removed
🆑