Makes inverse reagents no longer deal toxin damage #3518
Merged
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About The Pull Request
All of them have custom effects and they are no longer considered "impure" anyway.
Toxic Monomers gets broken by this, but it's completely unattainable outside of maint pills.
Also, whoever coded this shit should've made toxic monomers not a base type anyways.
So yeah, nothing of value is lost.
Still keeps slight toxin on inert nooartrium (so it's not entirely costless) and keeps helgrasp the same.
Why It's Good For The Game
Getting nooartrium only to suddenly drop dead from 200 toxin damage isn't very funny.
Also the code quality on this shit is horrendous. It was overridden to 0 for over 90% of inverse chems.
Changelog
🆑
balance: Inverse reagents no longer cause toxin damage unless it's explicitly one of their effects.
/:cl: