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Makes inverse reagents no longer deal toxin damage #3518

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RikuTheKiller
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@RikuTheKiller RikuTheKiller commented Sep 22, 2024

About The Pull Request

All of them have custom effects and they are no longer considered "impure" anyway.
Toxic Monomers gets broken by this, but it's completely unattainable outside of maint pills.
Also, whoever coded this shit should've made toxic monomers not a base type anyways.
So yeah, nothing of value is lost.

Still keeps slight toxin on inert nooartrium (so it's not entirely costless) and keeps helgrasp the same.

Why It's Good For The Game

Getting nooartrium only to suddenly drop dead from 200 toxin damage isn't very funny.
Also the code quality on this shit is horrendous. It was overridden to 0 for over 90% of inverse chems.

Changelog

🆑
balance: Inverse reagents no longer cause toxin damage unless it's explicitly one of their effects.
/:cl:

@RikuTheKiller
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This might need a revisit later due to #3845 being a thing.

@Absolucy Absolucy deleted the remove_inverse_tox branch November 1, 2024 17:07
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2 participants